Inhibitor: Difference between revisions

Lacni (talk | contribs)
m Added HeroIcon to recommended heroes list
m Changing linked page for damage reduction
 
(39 intermediate revisions by 18 users not shown)
Line 1: Line 1:
'''Inhibitor''' is a Tier 4 [[Vitality]] [[Item]] that provides Weapon Damage and bonus Health to the purchasing hero.
{{Infobox item/auto|Inhibitor}}{{Quotation|[[Shopkeeper]]|If you're looking to cripple your enemy do I have the thing for you!
}}
{{ItemSummary|{{#var:item_key_or_en}}}}


'''Inhibitor''' has a Passive effect causing bullets fired, on hit, to apply a Movement Slow and reduce the target's [[damage]].
Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.
[[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]]


It can be purchased from the [[Shop]] for {{Souls|6,200}} [[Souls]].{{Infobox item|item_imagefilepath=Inhibitor|item_name=Inhibitor|item_type=Vitality|item_tier=4|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+25% Weapon Damage|item_stat2=+175 Bonus Health|souls=6200|passive1_description=Your bullets apply '''Movement Slow''' and reduce the target's '''outgoing damage''' on hit.|passive1_cooldown=|passive1_stat1=25% Movement Slow (Conditional)|passive1_stat2=-35% Damage Penalty (Conditional)|passive1_stat3=2.5s Debuff Duration}}
== Notes ==
* Inhibitor's [[Damage Reduction]] effect does '''not''' apply to enemy players with [[Unstoppable]] activated if they dealt [[Spirit Damage]]. However, the effect does still apply to [[Weapon Damage]], including [[Melee Damage]]. The [[Healing Reduction]] will always apply.
* There are exceptions where Inhibitor does not apply, such as {{AbilityIcon|Gutshot}}'s base and wall hit damage and the base damage of {{AbilityIcon|Ira Domini}} (it does reduce the [[Pure Damage]]). More testing is needed to determine how many exceptions there are.


== Recommended heroes ==
== Buildup Per Shot ==
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.


* {{HeroIcon|Haze}}
Once Inhibited, subsequent shots refresh the duration of the effect.
* {{HeroIcon|Ivy}}
 
* {{HeroIcon|Warden}}
{{Buildup|Inhibitor}}
 
== Affected healing ==
 
Following abilities and items get their healing reduced by Inhibitor.
 
{{HealingSources|reducibleheal}}


== Update history ==
== Update history ==
{{Item_Navbox}}
{{Update history}}
 
== Navigation ==
{{Item Navbox}}