Inhibitor: Difference between revisions

updated cost for new patch (6,000 -> 6,400)
m Changing linked page for damage reduction
 
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{{Infobox item
{{Infobox item/auto|Inhibitor}}{{Quotation|[[Shopkeeper]]|If you're looking to cripple your enemy do I have the thing for you!
| item_imagefilepath = Inhibitor
| item_name = Inhibitor
| item_type = Vitality
| item_tier = 4
| has_components = false
| has_passive1 = true
| has_passive2 = false
| has_active1 = false
| has_iscomponentof = false
| has_iscomponentof2 =
| item_stat1 = +25% Weapon Damage
| item_stat2 = +175 Bonus Health
| souls = 6,400
| passive1_description = Your bullets apply '''Movement Slow''' and reduce the target's '''outgoing damage''' on hit.
| passive1_cooldown =
| passive1_stat1 = 20% Movement Slow (Conditional)
| passive1_stat2 = -35% Damage Penalty (Conditional)
| passive1_stat3 = 2.5s Debuff Duration
}}
}}
{{ItemSummary|{{#var:item_key_or_en}}}}


'''Inhibitor''' is a Tier 4 [[Vitality]] [[Item]] that provides Weapon Damage and bonus Health to the purchasing hero.
Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.
[[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]]


'''Inhibitor''' has a Passive effect causing bullets fired, on hit, to apply a Movement Slow and reduce the target's [[damage]].
== Notes ==
* Inhibitor's [[Damage Reduction]] effect does '''not''' apply to enemy players with [[Unstoppable]] activated if they dealt [[Spirit Damage]]. However, the effect does still apply to [[Weapon Damage]], including [[Melee Damage]]. The [[Healing Reduction]] will always apply.
* There are exceptions where Inhibitor does not apply, such as {{AbilityIcon|Gutshot}}'s base and wall hit damage and the base damage of {{AbilityIcon|Ira Domini}} (it does reduce the [[Pure Damage]]). More testing is needed to determine how many exceptions there are.
 
== Buildup Per Shot ==
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.
 
Once Inhibited, subsequent shots refresh the duration of the effect.  


Inhibitor's effect appears as a downward red arrow in the player's back.
{{Buildup|Inhibitor}}


It can be purchased from the [[Shop]] for {{Souls|6,400}}.
== Affected healing ==


== Notes ==
Following abilities and items get their healing reduced by Inhibitor.


* Inhibitor's [[Status Effects|Damage Reduction Debuff]] effect will apply to enemy players with [[Unstoppable]] activated.
{{HealingSources|reducibleheal}}


== Update history ==
== Update history ==
{{Main|Inhibitor/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


{{Item_Navbox}}
== Navigation ==
[[Category:Items]]
{{Item Navbox}}