Inhibitor: Difference between revisions

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{{Infobox item
{{Infobox item/auto|Inhibitor}}{{Quotation|[[Shopkeeper]]|If you're looking to cripple your enemy do I have the thing for you!
| item_name            = Inhibitor
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]]
| item_stat2          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| has_passive1        = true
| passive1_description = {{#invoke:Lang|get_string|upgrade_inhibitor_desc|item_name={{#var:item_key_or_en}}}}
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent}}% Damage Penalty (Conditional)
| passive1_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}}% [[Healing#Healing_Reduction|Healing Reduction]] (Conditional)
| passive1_stat3      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Debuff Duration
}}
}}
{{ItemSummary|{{#var:item_key_or_en}}}}


'''Inhibitor''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Weapon Damage]] and [[Bonus Health]] to the purchasing hero.
Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.
[[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]]
 
== Notes ==
* Inhibitor's [[Damage Reduction]] effect does '''not''' apply to enemy players with [[Unstoppable]] activated if they dealt [[Spirit Damage]]. However, the effect does still apply to [[Weapon Damage]], including [[Melee Damage]]. The [[Healing Reduction]] will always apply.
* There are exceptions where Inhibitor does not apply, such as {{AbilityIcon|Gutshot}}'s base and wall hit damage and the base damage of {{AbilityIcon|Ira Domini}} (it does reduce the [[Pure Damage]]). More testing is needed to determine how many exceptions there are.


'''Inhibitor''' has a passive effect, causing bullets that hit a target to buildup to reduce the target's [[Damage]] and [[Healing]].
== Buildup Per Shot ==
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.


Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.
Once Inhibited, subsequent shots refresh the duration of the effect.  


It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
{{Buildup|Inhibitor}}


[[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]]
== Affected healing ==


== Notes ==
Following abilities and items get their healing reduced by Inhibitor.


* Inhibitor's [[Status Effects|Damage Reduction Debuff]] effect will apply to enemy players with [[Unstoppable]] activated.
{{HealingSources|reducibleheal}}


== Update history ==
== Update history ==
{{Main|Inhibitor/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


{{Item_Navbox}}
== Navigation ==
[[Category:Items]]
{{Item Navbox}}