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{{Infobox item | {{Infobox item/auto|Inhibitor}}{{Quotation|[[Shopkeeper]]|If you're looking to cripple your enemy do I have the thing for you! | ||
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{{ItemSummary|{{#var:item_key_or_en}}}} | |||
Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation. | |||
[[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]] | |||
== Notes == | |||
* Inhibitor's [[Damage Reduction]] effect does '''not''' apply to enemy players with [[Unstoppable]] activated if they dealt [[Spirit Damage]]. However, the effect does still apply to [[Weapon Damage]], including [[Melee Damage]]. The [[Healing Reduction]] will always apply. | |||
* There are exceptions where Inhibitor does not apply, such as {{AbilityIcon|Gutshot}}'s base and wall hit damage and the base damage of {{AbilityIcon|Ira Domini}} (it does reduce the [[Pure Damage]]). More testing is needed to determine how many exceptions there are. | |||
== Buildup Per Shot == | |||
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot. | |||
Once Inhibited, subsequent shots refresh the duration of the effect. | |||
{{Buildup|Inhibitor}} | |||
== Affected healing == | |||
Following abilities and items get their healing reduced by Inhibitor. | |||
{{HealingSources|reducibleheal}} | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
{{ | == Navigation == | ||
{{Item Navbox}} | |||