Inhibitor: Difference between revisions

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Inhibitor is a Tier 4 Vitality Relic that costs 6,300 Souls.
{{Infobox item/auto|Inhibitor}}{{Quotation|[[Shopkeeper]]|If you're looking to cripple your enemy do I have the thing for you!
}}
{{ItemSummary|{{#var:item_key_or_en}}}}


When purchased, you gain 20% Base Health, 25% Weapon damage, and +175 Bonus Health.
Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.
[[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]]


It has a passive ability that make your bullets apply 25% movement slow, and reduce the outgoing damage on enemies by 35%. The debuff duration lasts for 2.5 seconds after being hit.  
== Notes ==
[[File:Inhibitor Icon.PNG|left|thumb|[[File:Inhibitor Stats.PNG|left|thumb|621x621px]]]]
* Inhibitor's [[Damage Reduction]] effect does '''not''' apply to enemy players with [[Unstoppable]] activated if they dealt [[Spirit Damage]]. However, the effect does still apply to [[Weapon Damage]], including [[Melee Damage]]. The [[Healing Reduction]] will always apply.
* There are exceptions where Inhibitor does not apply, such as {{AbilityIcon|Gutshot}}'s base and wall hit damage and the base damage of {{AbilityIcon|Ira Domini}} (it does reduce the [[Pure Damage]]). More testing is needed to determine how many exceptions there are.
 
== Buildup Per Shot ==
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.
 
Once Inhibited, subsequent shots refresh the duration of the effect.  
 
{{Buildup|Inhibitor}}
 
== Affected healing ==
 
Following abilities and items get their healing reduced by Inhibitor.
 
{{HealingSources|reducibleheal}}
 
== Update history ==
{{Update history}}
 
== Navigation ==
{{Item Navbox}}