Inhibitor: Difference between revisions

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The note about Unstoppable not preventing the damage reduction is no longer correct based on testing on the current 8-22-2026 patch. Proof: In sandbox GT charged shot deals 80 damage against target with Inhibitor bought but not applied. After Inhibitor is applied the ability deals 56 damage, but returns to 80 damage when Unstoppable is activated.
After further testing Unstoppable only seems to prevent Spirit Damage reduction, but not Weapon or Melee Damage. Unclear if this is intended by Valve.
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== Notes ==
== Notes ==
* Inhibitor's [[Status Effects|Damage Reduction Debuff]] effect does '''not''' apply to enemy players with [[Unstoppable]] activated. However, the [[Healing Reduction]] will still apply.
* Inhibitor's [[Status Effects|Damage Reduction Debuff]] effect does '''not''' apply to enemy players with [[Unstoppable]] activated if they dealt [[Spirit Damage]]. However, the effect does still apply to [[Weapon Damage]], including [[Melee Damage]]. The [[Healing Reduction]] will always apply.


== Buildup Per Shot ==
== Buildup Per Shot ==