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TheMilkMan (talk | contribs) Switched to using new template |
TheMilkMan (talk | contribs) No edit summary |
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| passive1_stat2 = {{ItemData|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional) | | passive1_stat2 = {{ItemData|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional) | ||
| passive1_stat3 = {{ItemData|{{#var:item_key_or_en}}|DebuffDuration}}s [[Debuff]] Duration | | passive1_stat3 = {{ItemData|{{#var:item_key_or_en}}|DebuffDuration}}s [[Debuff]] Duration | ||
| passive1_stat4 = {{ItemData|{{#var:item_key_or_en}}|BuildUpPerShot}} Buildup Per Shot | |||
}} | }} | ||
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The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot. | The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot. | ||
Once Inhibited, subsequent shots | Once Inhibited, subsequent shots refresh the duration of the effect. | ||
{{Buildup|Inhibitor}} | {{Buildup|Inhibitor}} | ||