Inhibitor: Difference between revisionsGive feedback
Use reducibleheal param for HealingSources to filter out non-reducible healing |
Sparkz9502 (talk | contribs) The note about Unstoppable not preventing the damage reduction is no longer correct based on testing on the current 8-22-2026 patch. Proof: In sandbox GT charged shot deals 80 damage against target with Inhibitor bought but not applied. After Inhibitor is applied the ability deals 56 damage, but returns to 80 damage when Unstoppable is activated. |
||
| Line 7: | Line 7: | ||
== Notes == | == Notes == | ||
* Inhibitor's [[Status Effects|Damage Reduction Debuff]] effect | * Inhibitor's [[Status Effects|Damage Reduction Debuff]] effect does '''not''' apply to enemy players with [[Unstoppable]] activated. However, the [[Healing Reduction]] will still apply. | ||
== Buildup Per Shot == | == Buildup Per Shot == | ||