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updated cost for new patch (6,000 -> 6,400) |
Updated and automated. Added a pic of debuff effect. |
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{{Infobox item | {{Infobox item | ||
| item_name = Inhibitor | |||
| item_name = Inhibitor | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]] | ||
| | | item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | ||
| has_passive1 = true | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_inhibitor_desc|item_name={{#var:item_key_or_en}}}} | |||
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent}}% Damage Penalty (Conditional) | |||
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}}% [[Healing#Healing_Reduction|Healing Reduction]] (Conditional) | |||
| | | passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Debuff Duration | ||
| | |||
| | |||
| item_stat2 = + | |||
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| passive1_description = | |||
| | |||
| passive1_stat1 = | |||
| passive1_stat2 = | |||
| passive1_stat3 = | |||
}} | }} | ||
'''Inhibitor''' is a Tier | '''Inhibitor''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Weapon Damage]] and [[Bonus Health]] to the purchasing hero. | ||
'''Inhibitor''' has a | '''Inhibitor''' has a passive effect causing bullets fired, on hit, to reduce the target's [[damage]] and [[Healing]]. | ||
Inhibitor's effect appears as a downward red arrow in the player's back. | Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation. | ||
It can be purchased from the [[Shop]] for {{Souls| | It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | ||
[[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]] | |||
== Notes == | == Notes == | ||