Intensifying Magazine: Difference between revisions

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{{Infobox item
{{Infobox item/auto|Intensifying Magazine}}


| item_imagefilepath  = Intensifying Magazine
{{ItemSummary|{{#var:item_key_or_en}}}}
| item_name            = Intensifying Magazine
| item_type            = Weapon
| item_tier            = 3
| has_components      = false
| has_passive1        = true
| has_passive2        = false
| has_active1          = false
| has_iscomponentof    = false
| item_stat1          = +25% [[Ammo]]
| item_stat2          = +20% [[Weapon Damage]]
| souls                = 3,000
| passive1_description = Increases Weapon Damage as you continuously fire your weapon.
| passive1_cooldown    =
| passive1_stat1      = Conditional: 75% Max Weapon Damage
| passive1_stat2      = 3s Time for Max Damage
| ability_type        = Passive
}}
'''Intensifying Magazine''' is a Tier 3 Weapon [[Item]] that grants increased [[Ammo]] and [[Weapon Damage]]. Its passive causes the user's weapon damage to gradually increase as they fire their weapon, up to a maximum.


It can be purchased from the [[Shop]] for {{Souls|3,000}} [[Souls]].
== Mechanics ==
Intensifying Magazine ramps up the bonus weapon damage from 0% to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercentAtMaxDuration}} while the player holds down the Fire button and their weapon is in a firing state. Some abilities will still flag the hero as "firing" while the character isn't actually firing, but if the user continues to hold down their Fire button then they will continue charging up their bonus weapon damage. This can be used to charge up the bonus damage before a fight or maintain the bonus damage for longer.


== Recommended heroes ==
List of abilities that continue to allow building Intensifying Magazine damage during casting despite not shooting:
*[[Bebop]]
 
*[[Ivy]] (Gun build)
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}}
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} (while scoped in)
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} (Must be holding Fire before casting the wall)
* {{HeroIcon|Venator}}' {{AbilityIcon|Ira Domini}} (Hold down fire between bolts)
Pressing the Alt-Fire button will not increase the bonus weapon damage, but players can hold both Fire and Alt-Fire at the same time. This will cause heroes to continuously use their Alternate fire but still build bonus damage.


== Update history ==
== Update history ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 40%"
{{Update history}}
|- style= "background-color:#f0dbbb;"
 
|'''Patch'''
== Navigation ==
|'''Changes'''
{{Item Navbox}}
|-
|[[Update: August 29, 2024]]
| - Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying.
|-
|[[Update: August 15, 2024]]
| - Time for max damage Reduced: 3.5s → <u>3s</u> (''this is a buff'').
|-
|[[Update: August 01, 2024]]
| - Fixed a bug that allowed you to gain weapon damage without firing.
|-
|[[Update: June 06, 2024]]
| - Time for max damage Reduced: 4s → <u>3.5s</u>.
|-
|}
{{clear}}
{{Item_Navbox}}
[[Category:Items]]