Intensifying Magazine: Difference between revisionsGive feedback
Automated and added links to characters that were mentioned and their abilities. |
m Template Renaming, replaced: }}% → }} (3) |
||
| Line 1: | Line 1: | ||
{{Infobox item | {{Infobox item | ||
| item_name = Intensifying Magazine | | item_name = Intensifying Magazine | ||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusClipSizePercent}} | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusClipSizePercent}} [[Ammo|Max Ammo]] | ||
| has_passive1 = true | | has_passive1 = true | ||
| passive1_description = {{#invoke:Lang|get_string|upgrade_intensifying_clip_desc|item_name={{#var:item_key_or_en}}}} | | passive1_description = {{#invoke:Lang|get_string|upgrade_intensifying_clip_desc|item_name={{#var:item_key_or_en}}}} | ||
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercentAtMaxDuration}} | | passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercentAtMaxDuration}} Max [[Weapon Damage]] (Conditional) | ||
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ShootDurationForMax}}s Time for Max Damage | | passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ShootDurationForMax}}s Time for Max Damage | ||
}} | }} | ||
| Line 13: | Line 13: | ||
== Mechanics == | == Mechanics == | ||
Intensifying Magazine ramps up the bonus weapon damage from 0% to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercentAtMaxDuration}} | Intensifying Magazine ramps up the bonus weapon damage from 0% to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercentAtMaxDuration}} while the player holds down the Fire button and their weapon is in a firing state. Some abilities will still flag the hero as "firing" while the character isn't actually firing, but if the user continues to hold down their Fire button then they will continue charging up their bonus weapon damage. This can be used to charge up the bonus damage before a fight or maintain the bonus damage for longer. | ||
=== Abilities that continue to allow building Intensifying Magazine damage during casting despite not shooting === | === Abilities that continue to allow building Intensifying Magazine damage during casting despite not shooting === | ||