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Gammaton32 (talk | contribs) No edit summary |
Charge time was removed from air drop, and slow is on T2. Updated the air drop move speed to what the patch notes say, but not sure if there should be decimals. Also I don't think the low trajectory is possible anymore. |
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== Air Drop == | == Air Drop == | ||
{{AbilityIcon|Air Drop}} is {{HeroIcon|Ivy}}’s fourth and ultimate ability. In it, she | {{AbilityIcon|Air Drop}} is {{HeroIcon|Ivy}}’s fourth and ultimate ability. In it, she launches into the air with a bomb and enters a flying state where she is constantly propelled forwards in the air. While flying, you can ascend, descend and accelerate. At any time, you can drop the bomb (with the second upgrade) inflicting [[Movement Slow]] and (with the third and final upgrade) [[silence]]. | ||
''Air Drop'' can be split into | ''Air Drop'' can be split into two phases: | ||
=== Launch === | === Launch === | ||
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This phase consists of Ivy flying forwards. This is the first phase where you are actionable and able to use other abilities or active items. You are not able to [[dashing|dash]], [[dashing|downdash]] or [[jumping|air jump]]. This phase starts the tick you are able to drop someone. The duration of the fly phase can be extended with items with the ''+Ability Duration'' stat. | This phase consists of Ivy flying forwards. This is the first phase where you are actionable and able to use other abilities or active items. You are not able to [[dashing|dash]], [[dashing|downdash]] or [[jumping|air jump]]. This phase starts the tick you are able to drop someone. The duration of the fly phase can be extended with items with the ''+Ability Duration'' stat. | ||
Ivy flies at a base speed of <code> | Ivy flies at a base speed of <code>394</code> u/s (<code>10</code> m/s). By accelerating,<ref>By default, W</ref> you accelerate over a period of a second to a base speed of <code>866</code> u/s (<code>22</code> m/s). This speed can be increased by buying items with either the ''+Move Speed'' stat or the ''+Sprint Speed'' stat. | ||
=== Trajectories === | === Trajectories === | ||
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This is the most common trajectory. This puts you in a more natural and curved trajectory forwards. This is useful in outdoor scenarios where enemies are further away. To execute, hold forwards. | This is the most common trajectory. This puts you in a more natural and curved trajectory forwards. This is useful in outdoor scenarios where enemies are further away. To execute, hold forwards. | ||
{{TechCard | {{TechCard | ||
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|tech_type=Character Tech | |tech_type=Character Tech | ||
|file=ivyiadtrajectory.mp4 | |file=ivyiadtrajectory.mp4 | ||
|inputs={{Tooltip|[[Dashing|Dash]]|By default, SHIFT}} | |inputs={{Tooltip|[[Dashing|Dash]]|By default, SHIFT}} immediately as you enter launch phase | ||
}} | }} | ||
==== IAD Trajectory ==== | ==== IAD Trajectory ==== | ||
This trajectory puts you as close as you can get to the ground. This is executed by instantly dashing | This trajectory puts you as close as you can get to the ground. This is executed by instantly dashing as you enter launch phase. This can be useful in indoors environments. | ||
{{TechCard | {{TechCard | ||
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|tech_type=Character Tech | |tech_type=Character Tech | ||
|file=ivybackwardstrajectory.mp4 | |file=ivybackwardstrajectory.mp4 | ||
|inputs=Buffer movement key while in | |inputs=Buffer movement key while in launch phase | ||
}} | }} | ||
==== Backwards Loop ==== | ==== Backwards Loop ==== | ||
This trajectory allows you to initially travel backwards when emerging from the launch phase into the fly phase. This can be executed by buffering the backwards movement key while | This trajectory allows you to initially travel backwards when emerging from the launch phase into the fly phase. This can be executed by buffering the backwards movement key while launching. You will travel up vertically, then fly backwards for a second and loop around back forwards. For the most part, this is a novelty. Uses include messing with opponents and trolling. | ||
== References == | == References == | ||