Ivy/Sounds: Difference between revisions

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== Weapon ==
== Weapon ==
'''Ivy's weapon consists of 3 audios that play simultaneously, the first bullet Ivy shoots has a slightly different audio'''
 
=== Firing ===
'''Audio plays when Ivy shoots.'''
{| class="wikitable"
{| class="wikitable"
|Fire First 01
|Fire 01
|[[File:Ivy weapon fire first 01.mp3]]
|[[File:Ivy weapon fire mid 01.mp3]]
|-
|-
|Fire First 02
|Fire 02
|[[File:Ivy weapon fire first 02.mp3]]
|[[File:Ivy weapon fire mid 02.mp3]]
|-
|-
|Fire First 03
|Fire 03
|[[File:Ivy weapon fire first 03.mp3]]
|[[File:Ivy weapon fire mid 03.mp3]]
|-
|-
|Fire First 04
|Fire 04
|[[File:Ivy weapon fire first 04.mp3]]
|[[File:Ivy weapon fire mid 04.mp3]]
|-
|-
|Fire First 05
|Fire 05
|[[File:Ivy weapon fire first 05.mp3]]
|[[File:Ivy weapon fire mid 05.mp3]]
|-
|-
|Fire First 06
|Fire 06
|[[File:Ivy weapon fire first 06.mp3]]
|[[File:Ivy weapon fire mid 06.mp3]]
|-
|-
|Fire First 07
|Fire 07
|[[File:Ivy weapon fire first 07.mp3]]
|[[File:Ivy weapon fire mid 07.mp3]]
|}
|}
{| class="wikitable"
{| class="wikitable"
|Fire Mid 01
|Tail 01
|[[File:Ivy weapon fire mid 01.mp3]]
|[[File:Ivy weapon fire tail 01.mp3]]
|-
|-
|Fire Mid 02
|Tail 02
|[[File:Ivy weapon fire mid 02.mp3]]
|[[File:Ivy weapon fire tail 02.mp3]]
|-
|-
|Fire Mid 03
|Tail 03
|[[File:Ivy weapon fire mid 03.mp3]]
|[[File:Ivy weapon fire tail 03.mp3]]
|-
|-
|Fire Mid 04
|Tail 04
|[[File:Ivy weapon fire mid 04.mp3]]
|[[File:Ivy weapon fire tail 04.mp3]]
|-
|-
|Fire Mid 05
|Tail 05
|[[File:Ivy weapon fire mid 05.mp3]]
|[[File:Ivy weapon fire tail 05.mp3]]
|-
|-
|Fire Mid 06
|Tail 06
|[[File:Ivy weapon fire mid 06.mp3]]
|[[File:Ivy weapon fire tail 06.mp3]]
|-
|-
|Fire Mid 07
|Tail 07
|[[File:Ivy weapon fire mid 07.mp3]]
|[[File:Ivy weapon fire tail 07.mp3]]
|}
|}
'''Audio plays when Ivy stops shooting.'''
{| class="wikitable"
{| class="wikitable"
|Release 01
|Release 01
Line 61: Line 64:
|[[File:Ivy weapon fire release 04.mp3]]
|[[File:Ivy weapon fire release 04.mp3]]
|}
|}
'''The first bullet''' '''Ivy shoots uses a slightly different audio.'''
{| class="wikitable"
{| class="wikitable"
|Tail 01
|Fire First 01
|[[File:Ivy weapon fire tail 01.mp3]]
|[[File:Ivy weapon fire first 01.mp3]]
|-
|-
|Tail 02
|Fire First 02
|[[File:Ivy weapon fire tail 02.mp3]]
|[[File:Ivy weapon fire first 02.mp3]]
|-
|-
|Tail 03
|Fire First 03
|[[File:Ivy weapon fire tail 03.mp3]]
|[[File:Ivy weapon fire first 03.mp3]]
|-
|-
|Tail 04
|Fire First 04
|[[File:Ivy weapon fire tail 04.mp3]]
|[[File:Ivy weapon fire first 04.mp3]]
|-
|-
|Tail 05
|Fire First 05
|[[File:Ivy weapon fire tail 05.mp3]]
|[[File:Ivy weapon fire first 05.mp3]]
|-
|-
|Tail 06
|Fire First 06
|[[File:Ivy weapon fire tail 06.mp3]]
|[[File:Ivy weapon fire first 06.mp3]]
|-
|-
|Tail 07
|Fire First 07
|[[File:Ivy weapon fire tail 07.mp3]]
|[[File:Ivy weapon fire first 07.mp3]]
|}
|}
'''Audio plays if Ivy's bullets whiz by you'''
'''The last bullet''' '''Ivy shoots uses unique audio.'''
{| class="wikitable"
|Last Shot
|[[File:Ivy wpn last shot 01.mp3]]
|}
'''Audio plays when Ivy's bullets whiz past you.'''
 
'''<small>Allies cannot hear this</small>'''
{| class="wikitable"
{| class="wikitable"
|Whiz By 01
|Whiz By 01
Line 114: Line 125:
|Whiz By 10
|Whiz By 10
|[[File:Ivy weapon whizby groupb-010.mp3]]
|[[File:Ivy weapon whizby groupb-010.mp3]]
|}
=== Reloading ===
'''Audio plays when''' '''Ivy is reloading.'''
{| class="wikitable"
|Reload Start 01
|[[File:Ivy wpn reload start 01.mp3]]
|-
|Reload Start 02
|[[File:Ivy wpn reload start 02.mp3]]
|-
|Reload Start 03
|[[File:Ivy wpn reload start 03.mp3]]
|}
{| class="wikitable"
|Reload Mid 01
|[[File:Ivy wpn reload mid 01.mp3]]
|-
|Reload Mid 02
|[[File:Ivy wpn reload mid 02.mp3]]
|-
|Reload Mid 03
|[[File:Ivy wpn reload mid 03.mp3]]
|}
{| class="wikitable"
|Reload End 01
|[[File:Ivy wpn reload end 01.mp3]]
|-
|Reload End 02
|[[File:Ivy wpn reload end 02.mp3]]
|-
|Reload End 03
|[[File:Ivy wpn reload end 03.mp3]]
|}
|}


Line 212: Line 256:


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Kudzu Bomb}} ===
=== {{AbilityIcon|Entangling Thorns}} ===
'''Audio plays on Ivy when selecting the spell (can be heard by enemies even behind a wall)'''
'''Audio plays when Ivy is selecting Entangling Thorns. Audio also loops while Entangling Thorns is selected.'''
 
'''<small>This does not play in-game if</small> <small>Entangling Thorns is set to "Quick Cast". Enemies can hear Entangling Thorns while it's selected.</small>'''
{| class="wikitable"
{| class="wikitable"
|Select
|Select
|[[File:Ivy stonessquall prep 01.mp3]]
|[[File:Ivy stonessquall prep 01.mp3]]
|}
|-
'''Audio loops on Ivy while selecting the spell (can be heard by enemies even behind a wall)'''
|Loop
{| class="wikitable"
|Select Loop
|[[File:Ivy stonessquall prep loop 01.mp3]]
|[[File:Ivy stonessquall prep loop 01.mp3]]
|}
|}
'''Audio plays when throwing the bomb'''
'''Audio plays when casting Entangling Thorns.'''
{| class="wikitable"
{| class="wikitable"
|Throw 01
|Cast 01
|[[File:Ivy stonessquall throw 01.mp3]]
|[[File:Ivy stonessquall throw 01.mp3]]
|-
|-
|Throw 02
|Cast 02
|[[File:Ivy stonessquall throw 02.mp3]]
|[[File:Ivy stonessquall throw 02.mp3]]
|-
|-
|Throw 03
|Cast 03
|[[File:Ivy stonessquall throw 03.mp3]]
|[[File:Ivy stonessquall throw 03.mp3]]
|-
|-
|Throw 04
|Cast 04
|[[File:Ivy stonessquall throw 04.mp3]]
|[[File:Ivy stonessquall throw 04.mp3]]
|-
|-
|Throw 05
|Cast 05
|[[File:Ivy stonessquall throw 05.mp3]]
|[[File:Ivy stonessquall throw 05.mp3]]
|}
|}
'''Audio loops on the projectile'''  
'''Audio loops while Entangling Thorns' projectile is airborne.'''  
{| class="wikitable"
{| class="wikitable"
|Proj Loop
|Loop
|[[File:Ivy stonessquall projectile loop.mp3]]
|[[File:Ivy stonessquall projectile loop.mp3]]
|}
|}
'''The bomb makes vines spread in the area where it impacted'''
'''Audio plays when Entangling Thorns hits a surface and explodes.'''
{| class="wikitable"
{| class="wikitable"
|Extend
|Extend
|[[File:Ivy a1 vines extend 01.mp3]]
|[[File:Ivy a1 vines extend 01.mp3]]
|}
|}
'''Audio loops in the area the bomb impacted'''
'''Audio loops in Entangling Thorns' AoE.'''
{| class="wikitable"
{| class="wikitable"
|AoE Loop
|AoE Loop
|[[File:Ivy stonessquall aoe loop 01.mp3]]
|[[File:Ivy stonessquall aoe loop 01.mp3]]
|}
|}
'''Audio plays when the vines expire'''
'''Audio plays when Entangling Thorns begins to immobilize enemies.'''
{| class="wikitable"
{| class="wikitable"
|Retract
|Warning 01
|[[File:Ivy kudzu immobilize buildup 01.mp3]]
|-
|Warning 02
|[[File:Ivy kudzu immobilize buildup 02.mp3]]
|-
|Warning 03
|[[File:Ivy kudzu immobilize buildup 03.mp3]]
|}
'''Audio plays when Entangling Thorns immobilizes enemies.'''
{| class="wikitable"
|Impact 01
|[[File:Ivy kudzu immobilize 01.mp3]]
|-
|Impact 02
|[[File:Ivy kudzu immobilize 02.mp3]]
|-
|Impact 03
|[[File:Ivy kudzu immobilize 03.mp3]]
|}
'''Audio plays when Entangling Thorns expires.'''
{| class="wikitable"
|Expire
|[[File:Ivy a1 vines retract 01.mp3]]
|[[File:Ivy a1 vines retract 01.mp3]]
|}
|}


=== {{AbilityIcon|Watcher's Covenant}} ===
=== {{AbilityIcon|Kudzu Connection}} ===
'''Audio loops throughout the duration of the spell'''
'''Audio plays when casting Kudzu Connection.'''
{| class="wikitable"
|Cast 01
|[[File:Ivy tether cast 01.mp3]]
|-
|Cast 02
|[[File:Ivy tether cast 02.mp3]]
|-
|Cast 03
|[[File:Ivy tether cast 03.mp3]]
|}
'''Audio loops throughout the Kudzu Connection's duration.'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Tengu a2 tether lp 01.mp3]]
|[[File:Ivy tether attached lp 01.mp3]]
|}
|}
'''Ivy tethers to close teammates when this spell is used, audio plays when tethering to a teammate'''  
'''Audio plays when Ivy tethers to an ally.'''  
{| class="wikitable"
{| class="wikitable"
|Attach 01
|Attach 01
Line 286: Line 363:
|Attach 06
|Attach 06
|[[File:Ivy tether attach 06.mp3]]
|[[File:Ivy tether attach 06.mp3]]
|}
'''Audio plays when Kudzu Connection expires.'''
{| class="wikitable"
|Expire 01
|[[File:Ivy tether buff expire 01.mp3]]
|-
|Expire 02
|[[File:Ivy tether buff expire 02.mp3]]
|-
|Expire 03
|[[File:Ivy tether buff expire 03.mp3]]
|}
|}


=== {{AbilityIcon|Stone Form}} ===
=== {{AbilityIcon|Stone Form}} ===
'''Audio plays when casting Stone Form.'''
{| class="wikitable"
|Cast
|[[File:Ivy a3 stone form cast 01.mp3]]
|}
'''Audio plays when Ivy slams the ground in stone form.'''
{| class="wikitable"
{| class="wikitable"
|
|Impact
|
|[[File:Ivy a3 stone form impact 01.mp3]]
|}
'''Audio plays if Stone Form's AoE hits enemies.'''
{| class="wikitable"
|Hit 01
|[[File:Ivy stoneform hit 01.mp3]]
|-
|Hit 02
|[[File:Ivy stoneform hit 02.mp3]]
|-
|Hit 03
|[[File:Ivy stoneform hit 03.mp3]]
|}
|}


=== {{AbilityIcon|Air Drop}} ===
=== {{AbilityIcon|Air Drop}} ===
'''Audio plays when casting Air Drop.'''
{| class="wikitable"
{| class="wikitable"
|
|Cast
|
|[[File:Vindicta flight cast.mp3]]
|}
'''Audio plays on Ivy's flapping wings.'''
{| class="wikitable"
|Wing Flap 01
|[[File:Ivy wingflap 01.mp3]]
|-
|Wing Flap 02
|[[File:Ivy wingflap 02.mp3]]
|-
|Wing Flap 03
|[[File:Ivy wingflap 03.mp3]]
|-
|Wing Flap 04
|[[File:Ivy wingflap 04.mp3]]
|-
|Wing Flap 05
|[[File:Ivy wingflap 05.mp3]]
|-
|Wing Flap 06
|[[File:Ivy wingflap 06.mp3]]
|}
'''Audio loops on Ivy while airborne.'''
{| class="wikitable"
|Travel Loop
|[[File:Ivy travel lp.mp3]]
|}
'''Audio plays when Ivy drops her teammate/bomb.'''
 
<small>The audio used is the same as Entangling Thorns' projectile's airborne loop.</small>
{| class="wikitable"
|Proj Loop
|[[File:Ivy stonessquall projectile loop.mp3]]
|}
'''Audio plays when the teammate or bomb land on the ground.'''
{| class="wikitable"
|Explode
|[[File:Ivy explode.mp3]]
|}
 
== Emotes ==
'''''Ivy's voice lines that play in specific situations.'''''
 
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Tengu effort general 01.mp3]]
|-
|Effort 02
|[[File:Tengu effort general 02.mp3]]
|-
|Effort 03
|[[File:Tengu effort general 03.mp3]]
|-
|Effort 04
|[[File:Tengu effort general 04.mp3]]
|-
|Effort 05
|[[File:Tengu effort general 05.mp3]]
|-
|Effort 06
|[[File:Tengu effort general 06.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Tengu effort dash 01.mp3]]
|-
|Dash 02
|[[File:Tengu effort dash 02.mp3]]
|-
|Dash 03
|[[File:Tengu effort dash 03.mp3]]
|-
|Dash 04
|[[File:Tengu effort dash 04.mp3]]
|-
|Dash 05
|[[File:Tengu effort dash 05.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Tengu effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Tengu effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Tengu effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Tengu effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Tengu effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Tengu effort melee small 06.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Tengu effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Tengu effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Tengu effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Tengu effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Tengu effort melee big 05.mp3]]
|}
 
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Tengu pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Tengu pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Tengu pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Tengu pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Tengu pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Tengu pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Tengu pain small 07.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Tengu pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Tengu pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Tengu pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Tengu pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Tengu pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Tengu pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Tengu pain big 07.mp3]]
|-
|Big Pain 08
|[[File:Tengu pain big 08.mp3]]
|-
|Big Pain 09
|[[File:Tengu pain big 09.mp3]]
|-
|Big Pain 10
|[[File:Tengu pain big 10.mp3]]
|}
'''Audio plays when Ivy is killed.'''
{| class="wikitable"
|Death 01
|[[File:Tengu pain death 01.mp3]]
|-
|Death 02
|[[File:Tengu pain death 02.mp3]]
|-
|Death 03
|[[File:Tengu pain death 03.mp3]]
|-
|Death 04
|[[File:Tengu pain death 04.mp3]]
|-
|Death 05
|[[File:Tengu pain death 05.mp3]]
|-
|Death 06
|[[File:Tengu pain death 06.mp3]]
|-
|Death 07
|[[File:Tengu pain death 07.mp3]]
|-
|Death 08
|[[File:Tengu pain death 08.mp3]]
|}
'''Audio plays when Ivy takes damage while low on health. These lines are currently unused.'''
{| class="wikitable"
|Warning 01
|[[File:Tengu pain low health warning 01.mp3]]
|-
|Warning 02
|[[File:Tengu pain low health warning 02.mp3]]
|-
|Warning 03
|[[File:Tengu pain low health warning 03.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Tengu pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Tengu pain akira laser 02.mp3]]
|-
|Scream 03
|[[File:Tengu pain akira laser 03.mp3]]
|-
|Scream 04
|[[File:Tengu pain akira laser 04.mp3]]
|-
|Scream 05
|[[File:Tengu pain akira laser 05.mp3]]
|}
 
== Removed Sound Effects ==
 
=== {{AbilityIcon|Kudzu Connection}} ===
'''Audio looped throughout the duration of the spell.'''
{| class="wikitable"
|Loop
|[[File:Tengu a2 tether lp 01.mp3]]
|}
=== {{AbilityIcon|Air Drop}} ===
'''Audio played when Ivy started flying.'''
{| class="wikitable"
|'''Start'''
|'''[[File:Ivy cast.mp3]]'''
|}
|}


{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
 
[[Category:Ivy]]
[[Category:Ivy|S]]

Latest revision as of 17:57, 25 August 2026

List of sound effects for Ivy.

Weapon

[edit | edit source]

Firing

[edit | edit source]

Audio plays when Ivy shoots.

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Fire 07
Tail 01
Tail 02
Tail 03
Tail 04
Tail 05
Tail 06
Tail 07

Audio plays when Ivy stops shooting.

Release 01
Release 02
Release 03
Release 04

The first bullet Ivy shoots uses a slightly different audio.

Fire First 01
Fire First 02
Fire First 03
Fire First 04
Fire First 05
Fire First 06
Fire First 07

The last bullet Ivy shoots uses unique audio.

Last Shot

Audio plays when Ivy's bullets whiz past you.

Allies cannot hear this

Whiz By 01
Whiz By 02
Whiz By 03
Whiz By 04
Whiz By 05
Whiz By 06
Whiz By 07
Whiz By 08
Whiz By 09
Whiz By 10

Reloading

[edit | edit source]

Audio plays when Ivy is reloading.

Reload Start 01
Reload Start 02
Reload Start 03
Reload Mid 01
Reload Mid 02
Reload Mid 03
Reload End 01
Reload End 02
Reload End 03

Movement

[edit | edit source]

Ivy's movement consists of 2 audios that play simultaneously, a footstep and a foley sound

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12
Foley 13
Foley 14
Foley 15

Abilities

[edit | edit source]

Audio plays when Ivy is selecting Entangling Thorns. Audio also loops while Entangling Thorns is selected.

This does not play in-game if Entangling Thorns is set to "Quick Cast". Enemies can hear Entangling Thorns while it's selected.

Select
Loop

Audio plays when casting Entangling Thorns.

Cast 01
Cast 02
Cast 03
Cast 04
Cast 05

Audio loops while Entangling Thorns' projectile is airborne.

Loop

Audio plays when Entangling Thorns hits a surface and explodes.

Extend

Audio loops in Entangling Thorns' AoE.

AoE Loop

Audio plays when Entangling Thorns begins to immobilize enemies.

Warning 01
Warning 02
Warning 03

Audio plays when Entangling Thorns immobilizes enemies.

Impact 01
Impact 02
Impact 03

Audio plays when Entangling Thorns expires.

Expire

Audio plays when casting Kudzu Connection.

Cast 01
Cast 02
Cast 03

Audio loops throughout the Kudzu Connection's duration.

Loop

Audio plays when Ivy tethers to an ally.

Attach 01
Attach 02
Attach 03
Attach 04
Attach 05
Attach 06

Audio plays when Kudzu Connection expires.

Expire 01
Expire 02
Expire 03

Audio plays when casting Stone Form.

Cast

Audio plays when Ivy slams the ground in stone form.

Impact

Audio plays if Stone Form's AoE hits enemies.

Hit 01
Hit 02
Hit 03

Audio plays when casting Air Drop.

Cast

Audio plays on Ivy's flapping wings.

Wing Flap 01
Wing Flap 02
Wing Flap 03
Wing Flap 04
Wing Flap 05
Wing Flap 06

Audio loops on Ivy while airborne.

Travel Loop

Audio plays when Ivy drops her teammate/bomb.

The audio used is the same as Entangling Thorns' projectile's airborne loop.

Proj Loop

Audio plays when the teammate or bomb land on the ground.

Explode

Emotes

[edit | edit source]

Ivy's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08
Big Pain 09
Big Pain 10

Audio plays when Ivy is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06
Death 07
Death 08

Audio plays when Ivy takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02
Scream 03
Scream 04
Scream 05

Removed Sound Effects

[edit | edit source]

Audio looped throughout the duration of the spell.

Loop

Audio played when Ivy started flying.

Start