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< Ivy
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== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Kudzu Bomb}} === | === {{AbilityIcon|Kudzu Bomb}} === | ||
'''Audio plays on Ivy when selecting the spell (can be heard by enemies even behind a wall)''' | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |Select | ||
| | |[[File:Ivy stonessquall prep 01.mp3]] | ||
|} | |||
'''Audio loops on Ivy while selecting the spell (can be heard by enemies even behind a wall)''' | |||
{| class="wikitable" | |||
|Select Loop | |||
|[[File:Ivy stonessquall prep loop 01.mp3]] | |||
|} | |||
'''Audio plays when throwing the bomb''' | |||
{| class="wikitable" | |||
|Throw 01 | |||
|[[File:Ivy stonessquall throw 01.mp3]] | |||
|- | |||
|Throw 02 | |||
|[[File:Ivy stonessquall throw 02.mp3]] | |||
|- | |||
|Throw 03 | |||
|[[File:Ivy stonessquall throw 03.mp3]] | |||
|- | |||
|Throw 04 | |||
|[[File:Ivy stonessquall throw 04.mp3]] | |||
|- | |||
|Throw 05 | |||
|[[File:Ivy stonessquall throw 05.mp3]] | |||
|} | |||
'''Audio loops on the projectile''' | |||
{| class="wikitable" | |||
|Proj Loop | |||
|[[File:Ivy stonessquall projectile loop.mp3]] | |||
|} | |||
'''The bomb makes vines spread in the area where it impacted''' | |||
{| class="wikitable" | |||
|Extend | |||
|[[File:Ivy a1 vines extend 01.mp3]] | |||
|} | |||
'''Audio loops on the area the bomb impacted''' | |||
{| class="wikitable" | |||
|AoE Loop | |||
|[[File:Ivy stonessquall aoe loop 01.mp3]] | |||
|} | |||
'''Audio plays when the vines expire''' | |||
{| class="wikitable" | |||
|Retract | |||
|[[File:Ivy a1 vines retract 01.mp3]] | |||
|} | |} | ||
Revision as of 07:17, 8 August 2025
List of sound effects for Ivy.
Weapon
Ivy's weapon consists of 3 audios that play simultaneously, the first bullet Ivy shoots has a slightly different audio
| Fire First 01 | |
| Fire First 02 | |
| Fire First 03 | |
| Fire First 04 | |
| Fire First 05 | |
| Fire First 06 | |
| Fire First 07 |
| Fire Mid 01 | |
| Fire Mid 02 | |
| Fire Mid 03 | |
| Fire Mid 04 | |
| Fire Mid 05 | |
| Fire Mid 06 | |
| Fire Mid 07 |
| Release 01 | |
| Release 02 | |
| Release 03 | |
| Release 04 |
| Tail 01 | |
| Tail 02 | |
| Tail 03 | |
| Tail 04 | |
| Tail 05 | |
| Tail 06 | |
| Tail 07 |
Audio plays if Ivy's bullets whiz by you
| Whiz By 01 | |
| Whiz By 02 | |
| Whiz By 03 | |
| Whiz By 04 | |
| Whiz By 05 | |
| Whiz By 06 | |
| Whiz By 07 | |
| Whiz By 08 | |
| Whiz By 09 | |
| Whiz By 10 |
Movement
Ivy's movement consists of 2 audios that play simultaneously, a footstep and a foley sound
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 | |
| Foley 13 | |
| Foley 14 | |
| Foley 15 |
Abilities
Audio plays on Ivy when selecting the spell (can be heard by enemies even behind a wall)
| Select |
Audio loops on Ivy while selecting the spell (can be heard by enemies even behind a wall)
| Select Loop |
Audio plays when throwing the bomb
| Throw 01 | |
| Throw 02 | |
| Throw 03 | |
| Throw 04 | |
| Throw 05 |
Audio loops on the projectile
| Proj Loop |
The bomb makes vines spread in the area where it impacted
| Extend |
Audio loops on the area the bomb impacted
| AoE Loop |
Audio plays when the vines expire
| Retract |