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=== {{AbilityIcon|Air Drop}} === | === {{AbilityIcon|Air Drop}} === | ||
'''Audio plays before Ivy starts flying''' | |||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |||
|[[File:Vindicta flight cast.mp3]] | |||
|} | |||
'''Audio plays when Ivy starts flying''' | |||
{| class="wikitable" | |||
|Start | |||
|[[File:Ivy cast.mp3]] | |||
|} | |||
'''Audio plays on Ivy's wing flaps''' | |||
{| class="wikitable" | |||
|Wing Flap 01 | |||
| | |||
|- | |||
|Wing Flap 02 | |||
| | |||
|- | |||
|Wing Flap 03 | |||
| | |||
|- | |||
|Wing Flap 04 | |||
| | | | ||
|- | |||
|Wing Flap 05 | |||
| | | | ||
|- | |||
|Wing Flap 06 | |||
| | |||
|} | |||
'''Audio loops on Ivy while airborne''' | |||
{| class="wikitable" | |||
|Travel Loop | |||
|[[File:Ivy travel lp.mp3]] | |||
|} | |||
'''Ivy can decide to carry a teammate or a bomb before going airborne, audio plays after releasing either to the ground''' | |||
{| class="wikitable" | |||
|Proj Loop | |||
| | |||
|} | |||
'''Audio plays when the teammate or bomb land on the ground''' | |||
{| class="wikitable" | |||
|Explode | |||
|[[File:Ivy explode.mp3]] | |||
|} | |} | ||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Ivy]] | [[Category:Ivy]] | ||
Revision as of 07:49, 8 August 2025
List of sound effects for Ivy.
Weapon
Ivy's weapon consists of 3 audios that play simultaneously, the first bullet Ivy shoots has a slightly different audio
| Fire First 01 | |
| Fire First 02 | |
| Fire First 03 | |
| Fire First 04 | |
| Fire First 05 | |
| Fire First 06 | |
| Fire First 07 |
| Fire Mid 01 | |
| Fire Mid 02 | |
| Fire Mid 03 | |
| Fire Mid 04 | |
| Fire Mid 05 | |
| Fire Mid 06 | |
| Fire Mid 07 |
| Release 01 | |
| Release 02 | |
| Release 03 | |
| Release 04 |
| Tail 01 | |
| Tail 02 | |
| Tail 03 | |
| Tail 04 | |
| Tail 05 | |
| Tail 06 | |
| Tail 07 |
Audio plays if Ivy's bullets whiz by you
| Whiz By 01 | |
| Whiz By 02 | |
| Whiz By 03 | |
| Whiz By 04 | |
| Whiz By 05 | |
| Whiz By 06 | |
| Whiz By 07 | |
| Whiz By 08 | |
| Whiz By 09 | |
| Whiz By 10 |
Movement
Ivy's movement consists of 2 audios that play simultaneously, a footstep and a foley sound
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 | |
| Foley 13 | |
| Foley 14 | |
| Foley 15 |
Abilities
Audio plays on Ivy when selecting the spell (can be heard by enemies even behind a wall)
| Select |
Audio loops on Ivy while selecting the spell (can be heard by enemies even behind a wall)
| Select Loop |
Audio plays when throwing the bomb
| Throw 01 | |
| Throw 02 | |
| Throw 03 | |
| Throw 04 | |
| Throw 05 |
Audio loops on the projectile
| Proj Loop |
The bomb makes vines spread in the area where it impacted
| Extend |
Audio loops in the area the bomb impacted
| AoE Loop |
Audio plays when the vines expire
| Retract |
Audio loops throughout the duration of the spell
| Loop |
Ivy tethers to close teammates when this spell is used, audio plays when tethering to a teammate
| Attach 01 | |
| Attach 02 | |
| Attach 03 | |
| Attach 04 | |
| Attach 05 | |
| Attach 06 |
Audio plays when casting the spell
| Cast |
Audio plays when Ivy slams the ground in stone form
| Impact |
Audio plays before Ivy starts flying
| Cast |
Audio plays when Ivy starts flying
| Start |
Audio plays on Ivy's wing flaps
| Wing Flap 01 | |
| Wing Flap 02 | |
| Wing Flap 03 | |
| Wing Flap 04 | |
| Wing Flap 05 | |
| Wing Flap 06 |
Audio loops on Ivy while airborne
| Travel Loop |
Ivy can decide to carry a teammate or a bomb before going airborne, audio plays after releasing either to the ground
| Proj Loop |
Audio plays when the teammate or bomb land on the ground
| Explode |