Ivy/Sounds: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|Wing Flap 01
|Wing Flap 01
|
|[[File:Ivy wingflap 01.mp3]]
|-
|-
|Wing Flap 02
|Wing Flap 02
|
|[[File:Ivy wingflap 02.mp3]]
|-
|-
|Wing Flap 03
|Wing Flap 03
|
|[[File:Ivy wingflap 03.mp3]]
|-
|-
|Wing Flap 04
|Wing Flap 04
|
|[[File:Ivy wingflap 04.mp3]]
|-
|-
|Wing Flap 05
|Wing Flap 05
|
|[[File:Ivy wingflap 05.mp3]]
|-
|-
|Wing Flap 06
|Wing Flap 06
|
|[[File:Ivy wingflap 06.mp3]]
|}
|}
'''Audio loops on Ivy while airborne'''
'''Audio loops on Ivy while airborne'''
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{| class="wikitable"
{| class="wikitable"
|Proj Loop
|Proj Loop
|
|[[File:Ivy stonessquall projectile loop.mp3]]
|}
|}
'''Audio plays when the teammate or bomb land on the ground'''
'''Audio plays when the teammate or bomb land on the ground'''

Revision as of 07:51, 8 August 2025

List of sound effects for Ivy.

Weapon

Ivy's weapon consists of 3 audios that play simultaneously, the first bullet Ivy shoots has a slightly different audio

Fire First 01
Fire First 02
Fire First 03
Fire First 04
Fire First 05
Fire First 06
Fire First 07
Fire Mid 01
Fire Mid 02
Fire Mid 03
Fire Mid 04
Fire Mid 05
Fire Mid 06
Fire Mid 07
Release 01
Release 02
Release 03
Release 04
Tail 01
Tail 02
Tail 03
Tail 04
Tail 05
Tail 06
Tail 07

Audio plays if Ivy's bullets whiz by you

Whiz By 01
Whiz By 02
Whiz By 03
Whiz By 04
Whiz By 05
Whiz By 06
Whiz By 07
Whiz By 08
Whiz By 09
Whiz By 10

Movement

Ivy's movement consists of 2 audios that play simultaneously, a footstep and a foley sound

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12
Foley 13
Foley 14
Foley 15

Abilities

Audio plays on Ivy when selecting the spell (can be heard by enemies even behind a wall)

Select

Audio loops on Ivy while selecting the spell (can be heard by enemies even behind a wall)

Select Loop

Audio plays when throwing the bomb

Throw 01
Throw 02
Throw 03
Throw 04
Throw 05

Audio loops on the projectile

Proj Loop

The bomb makes vines spread in the area where it impacted

Extend

Audio loops in the area the bomb impacted

AoE Loop

Audio plays when the vines expire

Retract

Audio loops throughout the duration of the spell

Loop

Ivy tethers to close teammates when this spell is used, audio plays when tethering to a teammate

Attach 01
Attach 02
Attach 03
Attach 04
Attach 05
Attach 06

Audio plays when casting the spell

Cast

Audio plays when Ivy slams the ground in stone form

Impact

Audio plays before Ivy starts flying

Cast

Audio plays when Ivy starts flying

Start

Audio plays on Ivy's wing flaps

Wing Flap 01
Wing Flap 02
Wing Flap 03
Wing Flap 04
Wing Flap 05
Wing Flap 06

Audio loops on Ivy while airborne

Travel Loop

Ivy can decide to carry a teammate or a bomb before going airborne, audio plays after releasing either to the ground

Proj Loop

Audio plays when the teammate or bomb land on the ground

Explode