List of sound effects for Ivy.
Weapon
Ivy's weapon consists of 3 audios that play simultaneously, the first bullet Ivy shoots has a slightly different audio
| Fire First 01
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| Fire First 02
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| Fire First 03
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| Fire First 04
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| Fire First 05
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| Fire First 06
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| Fire First 07
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| Fire Mid 01
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| Fire Mid 02
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| Fire Mid 03
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| Fire Mid 04
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| Fire Mid 05
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| Fire Mid 06
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| Fire Mid 07
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| Release 01
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| Release 02
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| Release 03
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| Release 04
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| Tail 01
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| Tail 02
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| Tail 03
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| Tail 04
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| Tail 05
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| Tail 06
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| Tail 07
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Audio plays if Ivy's bullets whiz by you
| Whiz By 01
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| Whiz By 02
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| Whiz By 03
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| Whiz By 04
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| Whiz By 05
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| Whiz By 06
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| Whiz By 07
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| Whiz By 08
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| Whiz By 09
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| Whiz By 10
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Movement
Ivy's movement consists of 2 audios that play simultaneously, a footstep and a foley sound
| Footstep 01
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| Footstep 02
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| Footstep 03
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| Footstep 04
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| Footstep 05
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| Footstep 06
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| Footstep 07
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| Footstep 08
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| Footstep 09
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| Footstep 10
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| Footstep 11
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| Footstep 12
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| Footstep 13
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| Footstep 14
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| Footstep 15
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| Foley 01
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| Foley 02
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| Foley 03
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| Foley 04
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| Foley 05
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| Foley 06
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| Foley 07
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| Foley 08
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| Foley 09
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| Foley 10
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| Foley 11
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| Foley 12
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| Foley 13
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| Foley 14
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| Foley 15
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Abilities
Audio plays on Ivy when selecting the spell (can be heard by enemies even behind a wall)
Audio loops on Ivy while selecting the spell (can be heard by enemies even behind a wall)
Audio plays when throwing the bomb
| Throw 01
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| Throw 02
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| Throw 03
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| Throw 04
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| Throw 05
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Audio loops on the projectile
The bomb makes vines spread in the area where it impacted
Audio loops in the area the bomb impacted
Audio plays when the vines expire
Audio loops throughout the duration of the spell
Ivy tethers to close teammates when this spell is used, audio plays when tethering to a teammate
| Attach 01
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| Attach 02
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| Attach 03
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| Attach 04
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| Attach 05
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| Attach 06
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Audio plays when casting the spell
Audio plays when Ivy slams the ground in stone form
Audio plays before Ivy starts flying
Audio plays when Ivy starts flying
Audio plays on Ivy's wing flaps
| Wing Flap 01
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| Wing Flap 02
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| Wing Flap 03
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| Wing Flap 04
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| Wing Flap 05
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| Wing Flap 06
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Audio loops on Ivy while airborne
Ivy can decide to carry a teammate or a bomb before going airborne, audio plays after releasing either to the ground
Audio plays when the teammate or bomb land on the ground