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* {{AbilityIcon|Stone Form}} will drag down airborne enemies near the center of its hitbox. | * {{AbilityIcon|Stone Form}} will drag down airborne enemies near the center of its hitbox. | ||
* {{AbilityIcon|Stone Form}} can be used to [[Heavy Melee/Heavy Melee Cancel|Heavy Melee Cancel]]. | * {{AbilityIcon|Stone Form}} can be used to [[Heavy Melee/Heavy Melee Cancel|Heavy Melee Cancel]]. | ||
* Ivy can "stall" leaving {{AbilityIcon|Stone Form}} on certain pieces of map geometry, as she may get stuck in the air without actually touching the ground | * Ivy can "stall" leaving {{AbilityIcon|Stone Form}} on certain pieces of map geometry, as she may get stuck in the air without actually touching the ground. | ||
* If Ivy is hit by {{ItemIcon|Knockdown}} during {{AbilityIcon|Stone Form}}'s descent, the ability will stop abruptly in the air as if it had reached the ground, stunning nearby targets but not dragging them all the way | * If Ivy is hit by {{ItemIcon|Knockdown}} during {{AbilityIcon|Stone Form}}'s descent, the ability will stop abruptly in the air as if it had reached the ground, stunning nearby targets but not dragging them all the way down. | ||
* If Ivy teleports while using {{AbilityIcon|Stone Form}} (ex. by traveling through [[The Doorman]]'s doors), she will "jump" to her originally calculated height, which may be abnormally high. | * If Ivy teleports while using {{AbilityIcon|Stone Form}} (ex. by traveling through [[The Doorman]]'s doors), she will "jump" to her originally calculated height, which may be abnormally high. | ||
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