Ivy: Difference between revisionsGive feedback
→Trivia: Updates due to changes to Grey Talon |
Replaced most data with functions to get numbers from database. So from now on data should be more accurate and fill in automaticly |
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| name = Ivy | | name = Ivy | ||
| art = Ivy full.png | | art = Ivy full.png | ||
| weapon_name = Cat Dad's Fancy | |||
| card = Ivy card.png | | card = Ivy card.png | ||
| summary = Sets up a power duo with a lucky ally | | summary = Sets up a power duo with a lucky ally | ||
| description = Ivy has disruptive combat tricks that slow and stun enemies. She’s most effective when linking up with an ally, empowering her and her ally’s guns as well as sharing heals. | | description = Ivy has disruptive combat tricks that slow and stun enemies. She’s most effective when linking up with an ally, empowering her and her ally’s guns as well as sharing heals. | ||
| dps = | |||
| bullet_damage = | | dps = {{#invoke:HeroData|get_hero_var|hero_tengu|DPS|3}} | ||
| ammo = | | bullet_damage = {{#invoke:HeroData|get_hero_var|hero_tengu|BulletDamage|2}} | ||
| bullets_per_sec = | | ammo = {{#invoke:HeroData|get_hero_var|hero_tengu|ClipSize|3}} | ||
| light_melee = | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_tengu|RoundsPerSecond|3}} | ||
| heavy_melee = | | light_melee = {{#invoke:HeroData|get_hero_var|hero_tengu|LightMeleeDamage|3}} | ||
| max_health = | | heavy_melee = {{#invoke:HeroData|get_hero_var|hero_tengu|HeavyMeleeDamage|3}} | ||
| health_regen = 2 | | max_health = {{#invoke:HeroData|get_hero_var|hero_tengu|MaxHealth|3}} | ||
| bullet_resist = | | health_regen = {{#invoke:HeroData|get_hero_var|hero_tengu|BaseHealthRegen|2}} | ||
| spirit_resist = | | bullet_resist = {{#invoke:HeroData|get_hero_var|hero_tengu|BulletResist|2}} | ||
| move_speed = | | spirit_resist = {{#invoke:HeroData|get_hero_var|hero_tengu|TechResist|2}} | ||
| sprint_speed = | | move_speed = {{#invoke:HeroData|get_hero_var|hero_tengu|MaxMoveSpeed|2}} | ||
| stamina = | | sprint_speed = {{#invoke:HeroData|get_hero_var|hero_tengu|SprintSpeed|2}} | ||
| stamina = {{#invoke:HeroData|get_hero_var|hero_tengu|Stamina|2}} | |||
| range = {{#invoke:HeroData|get_hero_var|hero_tengu|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|hero_tengu|FalloffEndRange|2}}m | |||
| reload_time = {{#invoke:HeroData|get_hero_var|hero_tengu|ReloadTime|3}} | |||
| bullet_velocity = {{#invoke:HeroData|get_hero_var|hero_tengu|BulletSpeed|3}} | |||
| increase1_value = 0.50 | | increase1_value = 0.50 | ||
| increase1_stat = Base Bullet Damage | | increase1_stat = Base Bullet Damage | ||
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| increase3_value = 35 | | increase3_value = 35 | ||
| increase3_stat = Base Health | | increase3_stat = Base Health | ||
}} | }} | ||