Jumping: Difference between revisions

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Jumping in the air, or Air Jumping, costs one bar of stamina.   
Jumping in the air, or Air Jumping, costs one bar of stamina.   
For every hero, at the start of each game you are only permitted one air jump. This can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Stamina Mastery}} ({{Souls|3,200}}).
For every hero, at the start of each game you are only permitted one air jump. This can be expanded to two with the {{ItemType|Armor}} {{ItemIcon|Stamina Mastery}} ({{Souls|3,200}}).
[[Category:Movement]][[Category:Universal Tech]]
[[Category:Universal Tech]]

Latest revision as of 22:38, 10 June 2026

Jumping
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Tech Type: Universal Tech
Difficulty: Basic Mechanics
Character Dependent: No
Inputs: Jump

Jumping is a fundamental part of movement in Deadlock. Jumping allows you to reposition to higher places. In Deadlock, you can jump on the ground and in the air. A jump in the air is called an Air Jump or a Double Jump.

Jumping on the ground does not use stamina. Ground jumping sends you at a peak speed of 295 u/s and at a max height of +45 units. Jumping in the air, or Air Jumping, costs one bar of stamina. For every hero, at the start of each game you are only permitted one air jump. This can be expanded to two with the Vitality Item Stamina Mastery (Souls3,200).