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=== {{AbilityIcon|Frost Grenade}} === '''Audio plays when''' '''Kelvin is selecting/unselecting Frost Grenade. Audio also loops while Frost Grenade is selected.''' '''<small>This does not play in-game if</small>''' '''<small>Frost Grenade is set to "Quick Cast".</small>''' {| class="wikitable" |Select 01 |[[File:Kelvin ice grenade select 01.mp3]] |- |Select 02 |[[File:Kelvin ice grenade select 02.mp3]] |- |Select 03 |[[File:Kelvin ice grenade select 03.mp3]] |- |Unselect 01 |[[File:Kelvin ice grenade deselect 01.mp3]] |- |Unselect 02 |[[File:Kelvin ice grenade deselect 02.mp3]] |- |Unselect 03 |[[File:Kelvin ice grenade deselect 03.mp3]] |- |Loop |[[File:Kelvin ice grenade select lp 01.mp3]] |} '''Audio plays when casting''' '''Frost Grenade.''' {| class="wikitable" |Cast 01 |[[File:Kelvin ice grenade cast 01.mp3]] |- |Cast 02 |[[File:Kelvin ice grenade cast 02.mp3]] |- |Cast 03 |[[File:Kelvin ice grenade cast 03.mp3]] |} '''Audio loops while''' '''Frost Grenade's projectile is airborne.''' {| class="wikitable" |Loop |[[File:Kelvin ice grenade proj lp 01.mp3]] |} '''Audio plays when''' '''Frost Grenade hits a surface.''' {| class="wikitable" |Impact 01 |[[File:Kelvin ice grenade impact 01.mp3]] |- |Impact 02 |[[File:Kelvin ice grenade impact 02.mp3]] |- |Impact 03 |[[File:Kelvin ice grenade impact 03.mp3]] |} '''Audio plays when''' '''Frost Grenade hits an enemy.''' {| class="wikitable" |Hit 01 |[[File:Kelvin ice grenade hit 01.mp3]] |- |Hit 02 |[[File:Kelvin ice grenade hit 02.mp3]] |- |Hit 03 |[[File:Kelvin ice grenade hit 03.mp3]] |}
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