Kelvin/Sounds: Difference between revisions

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{{HeroTabs}}
List of sound effects for '''Kelvin.'''
List of sound effects for '''Kelvin.'''


== Weapon ==
== Weapon ==
=== Firing ===
'''Audio plays when Kelvin shoots.'''
{| class="wikitable"
|Fire 01
|[[File:Kelvin weapon fire 01.mp3]]
|-
|Fire 02
|[[File:Kelvin weapon fire 02.mp3]]
|-
|Fire 03
|[[File:Kelvin weapon fire 03.mp3]]
|-
|Fire 04
|[[File:Kelvin weapon fire 04.mp3]]
|-
|Fire 05
|[[File:Kelvin weapon fire 05.mp3]]
|-
|Fire 06
|[[File:Kelvin weapon fire 06.mp3]]
|}
'''Audio plays on the bullet impact.'''
{| class="wikitable"
{| class="wikitable"
|
|Impact 01
|
|[[File:Kelvin wpn impact 01.mp3]]
|-
|Impact 02
|[[File:Kelvin wpn impact 02.mp3]]
|-
|Impact 03
|[[File:Kelvin wpn impact 03.mp3]]
|-
|Impact 04
|[[File:Kelvin wpn impact 04.mp3]]
|-
|Impact 05
|[[File:Kelvin wpn impact 05.mp3]]
|}
'''Audio plays if Kelvin's bullets whiz by you.'''
 
'''<small>Allies cannot hear this</small>'''
{| class="wikitable"
|Whiz by 01
|[[File:Kelvin weapon whizby groupa-001.mp3]]
|-
|Whiz by 02
|[[File:Kelvin weapon whizby groupa-002.mp3]]
|-
|Whiz by 03
|[[File:Kelvin weapon whizby groupa-003.mp3]]
|-
|Whiz by 04
|[[File:Kelvin weapon whizby groupa-004.mp3]]
|-
|Whiz by 05
|[[File:Kelvin weapon whizby groupa-005.mp3]]
|-
|Whiz by 06
|[[File:Kelvin weapon whizby groupa-006.mp3]]
|-
|Whiz by 07
|[[File:Kelvin weapon whizby groupa-007.mp3]]
|-
|Whiz by 08
|[[File:Kelvin weapon whizby groupa-008.mp3]]
|-
|Whiz by 09
|[[File:Kelvin weapon whizby groupa-009.mp3]]
|-
|Whiz by 10
|[[File:Kelvin weapon whizby groupa-010.mp3]]
|}
 
=== Reloading ===
'''Audio plays when''' '''Kelvin is reloading.'''
{| class="wikitable"
|Reload Start 01
|[[File:Kelvin wpn reload start 01.mp3]]
|-
|Reload Start 02
|[[File:Kelvin wpn reload start 02.mp3]]
|-
|Reload Start 03
|[[File:Kelvin wpn reload start 03.mp3]]
|}
{| class="wikitable"
|Reload Mid 01
|[[File:Kelvin wpn reload mid 01.mp3]]
|-
|Reload Mid 02
|[[File:Kelvin wpn reload mid 02.mp3]]
|-
|Reload Mid 03
|[[File:Kelvin wpn reload mid 03.mp3]]
|}
{| class="wikitable"
|Reload End 01
|[[File:Kelvin wpn reload end 01.mp3]]
|-
|Reload End 02
|[[File:Kelvin wpn reload end 02.mp3]]
|-
|Reload End 03
|[[File:Kelvin wpn reload end 03.mp3]]
|}
|}


== Movement ==
== Movement ==
'''Kelvin's movement consists of 2 audios that play simultaneously: a footstep and a foley sound.'''
{| class="wikitable"
{| class="wikitable"
|
|Footstep 01
|
|[[File:Kelvin footstep 01.mp3]]
|-
|Footstep 02
|[[File:Kelvin footstep 02.mp3]]
|-
|Footstep 03
|[[File:Kelvin footstep 03.mp3]]
|-
|Footstep 04
|[[File:Kelvin footstep 04.mp3]]
|-
|Footstep 05
|[[File:Kelvin footstep 05.mp3]]
|-
|Footstep 06
|[[File:Kelvin footstep 06.mp3]]
|-
|Footstep 07
|[[File:Kelvin footstep 07.mp3]]
|-
|Footstep 08
|[[File:Kelvin footstep 08.mp3]]
|-
|Footstep 09
|[[File:Kelvin footstep 09.mp3]]
|-
|Footstep 10
|[[File:Kelvin footstep 10.mp3]]
|-
|Footstep 11
|[[File:Kelvin footstep 11.mp3]]
|-
|Footstep 12
|[[File:Kelvin footstep 12.mp3]]
|-
|Footstep 13
|[[File:Kelvin footstep 13.mp3]]
|-
|Footstep 14
|[[File:Kelvin footstep 14.mp3]]
|-
|Footstep 15
|[[File:Kelvin footstep 15.mp3]]
|}
{| class="wikitable"
|Foley 01
|[[File:Kelvin foley light 01.mp3]]
|-
|Foley 02
|[[File:Kelvin foley light 02.mp3]]
|-
|Foley 03
|[[File:Kelvin foley light 03.mp3]]
|-
|Foley 04
|[[File:Kelvin foley light 04.mp3]]
|-
|Foley 05
|[[File:Kelvin foley light 05.mp3]]
|-
|Foley 06
|[[File:Kelvin foley light 06.mp3]]
|-
|Foley 07
|[[File:Kelvin foley light 07.mp3]]
|-
|Foley 08
|[[File:Kelvin foley light 08.mp3]]
|-
|Foley 09
|[[File:Kelvin foley light 09.mp3]]
|}
|}


Line 16: Line 190:


=== {{AbilityIcon|Frost Grenade}} ===
=== {{AbilityIcon|Frost Grenade}} ===
'''Audio plays when''' '''Kelvin is selecting/unselecting Frost Grenade. Audio also loops while Frost Grenade is selected.'''
'''<small>This does not play in-game if</small>''' '''<small>Frost Grenade is set to "Quick Cast".</small>'''
{| class="wikitable"
|Select 01
|[[File:Kelvin ice grenade select 01.mp3]]
|-
|Select 02
|[[File:Kelvin ice grenade select 02.mp3]]
|-
|Select 03
|[[File:Kelvin ice grenade select 03.mp3]]
|-
|Unselect 01
|[[File:Kelvin ice grenade deselect 01.mp3]]
|-
|Unselect 02
|[[File:Kelvin ice grenade deselect 02.mp3]]
|-
|Unselect 03
|[[File:Kelvin ice grenade deselect 03.mp3]]
|-
|Loop
|[[File:Kelvin ice grenade select lp 01.mp3]]
|}
'''Audio plays when casting''' '''Frost Grenade.'''
{| class="wikitable"
|Cast 01
|[[File:Kelvin ice grenade cast 01.mp3]]
|-
|Cast 02
|[[File:Kelvin ice grenade cast 02.mp3]]
|-
|Cast 03
|[[File:Kelvin ice grenade cast 03.mp3]]
|}
'''Audio loops while''' '''Frost Grenade's projectile is airborne.'''
{| class="wikitable"
|Loop
|[[File:Kelvin ice grenade proj lp 01.mp3]]
|}
'''Audio plays when''' '''Frost Grenade hits a surface.'''
{| class="wikitable"
|Impact 01
|[[File:Kelvin ice grenade impact 01.mp3]]
|-
|Impact 02
|[[File:Kelvin ice grenade impact 02.mp3]]
|-
|Impact 03
|[[File:Kelvin ice grenade impact 03.mp3]]
|}
'''Audio plays when''' '''Frost Grenade hits an enemy.'''
{| class="wikitable"
|Hit 01
|[[File:Kelvin ice grenade hit 01.mp3]]
|-
|Hit 02
|[[File:Kelvin ice grenade hit 02.mp3]]
|-
|Hit 03
|[[File:Kelvin ice grenade hit 03.mp3]]
|}
=== {{AbilityIcon|Ice Path}} ===
'''Audio plays when casting Ice Path.'''
{| class="wikitable"
|Cast
|[[File:Kelvin a2 ice path cast 01.mp3]]
|}
'''Audio loops on Kelvin throughout the duration of Ice Path.'''
{| class="wikitable"
|Loop
|[[File:Kelvin ice path lp 01.mp3]]
|}
'''Audio plays when Ice Path ends.'''
{| class="wikitable"
|Expire 01
|[[File:Kelvin ice path end 01.mp3]]
|-
|Expire 02
|[[File:Kelvin ice path end 02.mp3]]
|-
|Expire 03
|[[File:Kelvin ice path end 03.mp3]]
|}
=== {{AbilityIcon|Arctic Beam}} ===
'''Audio plays when casting Arctic Beam.'''
{| class="wikitable"
|Cast
|[[File:Kelvin ice beam start.mp3]]
|}
'''Audio loops on Kelvin throughout the duration of the spell'''
{| class="wikitable"
|Loop
|[[File:Kelvin ice beam lp point start.mp3]]
|}
'''Audio loops on the beam throughout the duration of the spell'''
{| class="wikitable"
|Beam Loop
|[[File:Kelvin ice beam lp point closest.mp3]]
|}
'''If an enemy is being hit, audio plays on them'''
{| class="wikitable"
|Hit Loop
|[[File:Kelvin ice beam lp point end.mp3]]
|}
'''Audio plays when the spell ends'''
{| class="wikitable"
|End
|[[File:Kelvin ice beam stop.mp3]]
|}
=== {{AbilityIcon|Frozen Shelter}} ===
'''Audio plays when casting the spell'''
'''Audio plays when casting the spell'''
{| class="wikitable"
|Start
|[[File:Kelvin ice dome start.mp3]]
|}
'''2 audios loop on Kelvin throughout the duration of the spell'''
{| class="wikitable"
|Dome Loop
|[[File:Kelvin ice dome lp.mp3]]
|}
{| class="wikitable"
|Shelter Loop
|[[File:Frozen shelter lp.mp3]]
|}
'''Audio plays when the spell ends'''
{| class="wikitable"
|End
|[[File:Kelvin ice dome stop.mp3]]
|}
== Emotes ==
'''''Kelvin's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Kelvin effort general 01.mp3]]
|-
|Effort 02
|[[File:Kelvin effort general 02.mp3]]
|-
|Effort 03
|[[File:Kelvin effort general 03.mp3]]
|-
|Effort 04
|[[File:Kelvin effort general 04.mp3]]
|-
|Effort 05
|[[File:Kelvin effort general 05.mp3]]
|-
|Effort 06
|[[File:Kelvin effort general 06.mp3]]
|-
|Effort 07
|[[File:Kelvin effort general 07.mp3]]
|-
|Effort 08
|[[File:Kelvin effort general 08.mp3]]
|-
|Effort 09
|[[File:Kelvin effort general 09.mp3]]
|-
|Effort 10
|[[File:Kelvin effort general 10.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Kelvin effort dash 01.mp3]]
|-
|Dash 02
|[[File:Kelvin effort dash 02.mp3]]
|-
|Dash 03
|[[File:Kelvin effort dash 03.mp3]]
|-
|Dash 04
|[[File:Kelvin effort dash 04.mp3]]
|-
|Dash 05
|[[File:Kelvin effort dash 05.mp3]]
|-
|Dash 06
|[[File:Kelvin effort dash 06.mp3]]
|-
|Dash 07
|[[File:Kelvin effort dash 07.mp3]]
|-
|Dash 08
|[[File:Kelvin effort dash 08.mp3]]
|-
|Dash 09
|[[File:Kelvin effort dash 09.mp3]]
|-
|Dash 10
|[[File:Kelvin effort dash 10.mp3]]
|-
|Dash 11
|[[File:Kelvin effort dash 11.mp3]]
|-
|Dash 12
|[[File:Kelvin effort dash 12.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Kelvin effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Kelvin effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Kelvin effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Kelvin effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Kelvin effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Kelvin effort melee small 06.mp3]]
|-
|Light Melee 07
|[[File:Kelvin effort melee small 07.mp3]]
|-
|Light Melee 08
|[[File:Kelvin effort melee small 08.mp3]]
|-
|Light Melee 09
|[[File:Kelvin effort melee small 09.mp3]]
|-
|Light Melee 10
|[[File:Kelvin effort melee small 10.mp3]]
|-
|Light Melee 11
|[[File:Kelvin effort melee small 11.mp3]]
|-
|Light Melee 12
|[[File:Kelvin effort melee small 12.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Kelvin effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Kelvin effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Kelvin effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Kelvin effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Kelvin effort melee big 05.mp3]]
|-
|Heavy Melee 06
|[[File:Kelvin effort melee big 06.mp3]]
|-
|Heavy Melee 07
|[[File:Kelvin effort melee big 07.mp3]]
|-
|Heavy Melee 08
|[[File:Kelvin effort melee big 08.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Kelvin pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Kelvin pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Kelvin pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Kelvin pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Kelvin pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Kelvin pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Kelvin pain small 07.mp3]]
|-
|Small Pain 08
|[[File:Kelvin pain small 08.mp3]]
|-
|Small Pain 09
|[[File:Kelvin pain small 09.mp3]]
|-
|Small Pain 10
|[[File:Kelvin pain small 10.mp3]]
|-
|Small Pain 11
|[[File:Kelvin pain small 11.mp3]]
|-
|Small Pain 12
|[[File:Kelvin pain small 12.mp3]]
|-
|Small Pain 13
|[[File:Kelvin pain small 13.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Kelvin pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Kelvin pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Kelvin pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Kelvin pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Kelvin pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Kelvin pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Kelvin pain big 07.mp3]]
|-
|Big Pain 08
|[[File:Kelvin pain big 08.mp3]]
|-
|Big Pain 09
|[[File:Kelvin pain big 09.mp3]]
|-
|Big Pain 10
|[[File:Kelvin pain big 10.mp3]]
|-
|Big Pain 11
|[[File:Kelvin pain big 11.mp3]]
|}
'''Audio plays when Kelvin is killed.'''
{| class="wikitable"
|Death 01
|[[File:Kelvin pain death 01.mp3]]
|-
|Death 02
|[[File:Kelvin pain death 02.mp3]]
|-
|Death 03
|[[File:Kelvin pain death 03.mp3]]
|-
|Death 04
|[[File:Kelvin pain death 04.mp3]]
|-
|Death 05
|[[File:Kelvin pain death 05.mp3]]
|-
|Death 06
|[[File:Kelvin pain death 06.mp3]]
|-
|Death 07
|[[File:Kelvin pain death 07.mp3]]
|-
|Death 08
|[[File:Kelvin pain death 08.mp3]]
|-
|Death 09
|[[File:Kelvin pain death 09.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Kelvin pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Kelvin pain akira laser 02.mp3]]
|}
== Removed Sound Effects ==
=== {{AbilityIcon|Frost Grenade}} ===
'''Audio played when casting Frost Grenade.'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Kelvin a1 ice grenade cast 01.mp3]]
|[[File:Kelvin a1 ice grenade cast 01.mp3]]
|}
|}
'''Audio loops on the projectile'''
'''Audio looped while the projectile was airborne.'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Kelvin ice grenade proj lp.mp3]]
|[[File:Kelvin ice grenade proj lp.mp3]]
|}
|}
'''Audio plays in the area of the explosion'''
'''Audio played when Frost Grenade exploded.'''
{| class="wikitable"
{| class="wikitable"
|Explosion
|Explosion
Line 33: Line 599:


=== {{AbilityIcon|Ice Path}} ===
=== {{AbilityIcon|Ice Path}} ===
'''Audio plays when casting the spell'''
'''Audio played when casting Ice Path.'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Kelvin a2 ice path cast 01.mp3]]
|[[File:Kelvin a2 ice path cast 01.mp3]]
|}
|}
'''Audio loops throughout the duration of the spell'''
'''Audio looped throughout the duration of Ice Path.'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Kelvin ice path lp st.mp3]]
|[[File:Kelvin ice path lp st.mp3]]
|}
|}
'''Audio plays when the spell ends'''
'''Audio played when Ice Path's duration ended.'''
{| class="wikitable"
{| class="wikitable"
|End
|End
Line 49: Line 615:
|}
|}


=== {{AbilityIcon|Arctic Beam}} ===
{{Sounds navbox}}
{| class="wikitable"
|
|
|}


=== {{AbilityIcon|Frozen Shelter}} ===
[[Category:Kelvin|S]]
{| class="wikitable"
|
|
|}

Latest revision as of 17:58, 25 August 2026

List of sound effects for Kelvin.

Weapon

[edit | edit source]

Firing

[edit | edit source]

Audio plays when Kelvin shoots.

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06

Audio plays on the bullet impact.

Impact 01
Impact 02
Impact 03
Impact 04
Impact 05

Audio plays if Kelvin's bullets whiz by you.

Allies cannot hear this

Whiz by 01
Whiz by 02
Whiz by 03
Whiz by 04
Whiz by 05
Whiz by 06
Whiz by 07
Whiz by 08
Whiz by 09
Whiz by 10

Reloading

[edit | edit source]

Audio plays when Kelvin is reloading.

Reload Start 01
Reload Start 02
Reload Start 03
Reload Mid 01
Reload Mid 02
Reload Mid 03
Reload End 01
Reload End 02
Reload End 03

Movement

[edit | edit source]

Kelvin's movement consists of 2 audios that play simultaneously: a footstep and a foley sound.

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09

Abilities

[edit | edit source]

Audio plays when Kelvin is selecting/unselecting Frost Grenade. Audio also loops while Frost Grenade is selected.

This does not play in-game if Frost Grenade is set to "Quick Cast".

Select 01
Select 02
Select 03
Unselect 01
Unselect 02
Unselect 03
Loop

Audio plays when casting Frost Grenade.

Cast 01
Cast 02
Cast 03

Audio loops while Frost Grenade's projectile is airborne.

Loop

Audio plays when Frost Grenade hits a surface.

Impact 01
Impact 02
Impact 03

Audio plays when Frost Grenade hits an enemy.

Hit 01
Hit 02
Hit 03

Audio plays when casting Ice Path.

Cast

Audio loops on Kelvin throughout the duration of Ice Path.

Loop

Audio plays when Ice Path ends.

Expire 01
Expire 02
Expire 03

Audio plays when casting Arctic Beam.

Cast

Audio loops on Kelvin throughout the duration of the spell

Loop

Audio loops on the beam throughout the duration of the spell

Beam Loop

If an enemy is being hit, audio plays on them

Hit Loop

Audio plays when the spell ends

End

Audio plays when casting the spell

Start

2 audios loop on Kelvin throughout the duration of the spell

Dome Loop
Shelter Loop

Audio plays when the spell ends

End

Emotes

[edit | edit source]

Kelvin's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07
Effort 08
Effort 09
Effort 10

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06
Dash 07
Dash 08
Dash 09
Dash 10
Dash 11
Dash 12

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06
Light Melee 07
Light Melee 08
Light Melee 09
Light Melee 10
Light Melee 11
Light Melee 12

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06
Heavy Melee 07
Heavy Melee 08

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08
Small Pain 09
Small Pain 10
Small Pain 11
Small Pain 12
Small Pain 13

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08
Big Pain 09
Big Pain 10
Big Pain 11

Audio plays when Kelvin is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06
Death 07
Death 08
Death 09

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02

Removed Sound Effects

[edit | edit source]

Audio played when casting Frost Grenade.

Cast

Audio looped while the projectile was airborne.

Loop

Audio played when Frost Grenade exploded.

Explosion

Audio played when casting Ice Path.

Cast

Audio looped throughout the duration of Ice Path.

Loop

Audio played when Ice Path's duration ended.

End