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== Weapon == | == Weapon == | ||
'''Audio plays when Kelvin shoots''' | |||
=== Firing === | |||
'''Audio plays when Kelvin shoots.''' | |||
{| class="wikitable" | {| class="wikitable" | ||
|Fire 01 | |Fire 01 | ||
| Line 23: | Line 25: | ||
|[[File:Kelvin weapon fire 06.mp3]] | |[[File:Kelvin weapon fire 06.mp3]] | ||
|} | |} | ||
'''Audio plays on the bullet impact''' | '''Audio plays on the bullet impact.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Impact 01 | |Impact 01 | ||
| Line 40: | Line 42: | ||
|[[File:Kelvin wpn impact 05.mp3]] | |[[File:Kelvin wpn impact 05.mp3]] | ||
|} | |} | ||
'''Audio plays if Kelvin's bullets whiz by you''' | '''Audio plays if Kelvin's bullets whiz by you.''' | ||
'''<small>Allies cannot hear this</small>''' | |||
{| class="wikitable" | {| class="wikitable" | ||
|Whiz by 01 | |Whiz by 01 | ||
| Line 71: | Line 75: | ||
|Whiz by 10 | |Whiz by 10 | ||
|[[File:Kelvin weapon whizby groupa-010.mp3]] | |[[File:Kelvin weapon whizby groupa-010.mp3]] | ||
|} | |||
=== Reloading === | |||
'''Audio plays when''' '''Kelvin is reloading.''' | |||
{| class="wikitable" | |||
|Reload Start 01 | |||
|[[File:Kelvin wpn reload start 01.mp3]] | |||
|- | |||
|Reload Start 02 | |||
|[[File:Kelvin wpn reload start 02.mp3]] | |||
|- | |||
|Reload Start 03 | |||
|[[File:Kelvin wpn reload start 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Reload Mid 01 | |||
|[[File:Kelvin wpn reload mid 01.mp3]] | |||
|- | |||
|Reload Mid 02 | |||
|[[File:Kelvin wpn reload mid 02.mp3]] | |||
|- | |||
|Reload Mid 03 | |||
|[[File:Kelvin wpn reload mid 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Reload End 01 | |||
|[[File:Kelvin wpn reload end 01.mp3]] | |||
|- | |||
|Reload End 02 | |||
|[[File:Kelvin wpn reload end 02.mp3]] | |||
|- | |||
|Reload End 03 | |||
|[[File:Kelvin wpn reload end 03.mp3]] | |||
|} | |} | ||
== Movement == | == Movement == | ||
'''Kelvin's movement consists of 2 audios that play simultaneously | '''Kelvin's movement consists of 2 audios that play simultaneously: a footstep and a foley sound.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Footstep 01 | |Footstep 01 | ||
| Line 153: | Line 190: | ||
=== {{AbilityIcon|Frost Grenade}} === | === {{AbilityIcon|Frost Grenade}} === | ||
'''Audio plays when casting | '''Audio plays when''' '''Kelvin is selecting/unselecting Frost Grenade. Audio also loops while Frost Grenade is selected.''' | ||
'''<small>This does not play in-game if</small>''' '''<small>Frost Grenade is set to "Quick Cast".</small>''' | |||
{| class="wikitable" | |||
|Select 01 | |||
|[[File:Kelvin ice grenade select 01.mp3]] | |||
|- | |||
|Select 02 | |||
|[[File:Kelvin ice grenade select 02.mp3]] | |||
|- | |||
|Select 03 | |||
|[[File:Kelvin ice grenade select 03.mp3]] | |||
|- | |||
|Unselect 01 | |||
|[[File:Kelvin ice grenade deselect 01.mp3]] | |||
|- | |||
|Unselect 02 | |||
|[[File:Kelvin ice grenade deselect 02.mp3]] | |||
|- | |||
|Unselect 03 | |||
|[[File:Kelvin ice grenade deselect 03.mp3]] | |||
|- | |||
|Loop | |||
|[[File:Kelvin ice grenade select lp 01.mp3]] | |||
|} | |||
'''Audio plays when casting''' '''Frost Grenade.''' | |||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast 01 | ||
|[[File:Kelvin | |[[File:Kelvin ice grenade cast 01.mp3]] | ||
|- | |||
|Cast 02 | |||
|[[File:Kelvin ice grenade cast 02.mp3]] | |||
|- | |||
|Cast 03 | |||
|[[File:Kelvin ice grenade cast 03.mp3]] | |||
|} | |} | ||
'''Audio loops | '''Audio loops while''' '''Frost Grenade's projectile is airborne.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
|[[File:Kelvin ice grenade proj lp.mp3]] | |[[File:Kelvin ice grenade proj lp 01.mp3]] | ||
|} | |||
'''Audio plays when''' '''Frost Grenade hits a surface.''' | |||
{| class="wikitable" | |||
|Impact 01 | |||
|[[File:Kelvin ice grenade impact 01.mp3]] | |||
|- | |||
|Impact 02 | |||
|[[File:Kelvin ice grenade impact 02.mp3]] | |||
|- | |||
|Impact 03 | |||
|[[File:Kelvin ice grenade impact 03.mp3]] | |||
|} | |} | ||
'''Audio plays | '''Audio plays when''' '''Frost Grenade hits an enemy.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |Hit 01 | ||
|[[File:Kelvin | |[[File:Kelvin ice grenade hit 01.mp3]] | ||
|- | |||
|Hit 02 | |||
|[[File:Kelvin ice grenade hit 02.mp3]] | |||
|- | |||
|Hit 03 | |||
|[[File:Kelvin ice grenade hit 03.mp3]] | |||
|} | |} | ||
=== {{AbilityIcon|Ice Path}} === | === {{AbilityIcon|Ice Path}} === | ||
'''Audio plays when casting | '''Audio plays when casting Ice Path.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
|[[File:Kelvin a2 ice path cast 01.mp3]] | |[[File:Kelvin a2 ice path cast 01.mp3]] | ||
|} | |} | ||
'''Audio loops throughout the duration of | '''Audio loops on Kelvin throughout the duration of Ice Path.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
|[[File:Kelvin ice path lp | |[[File:Kelvin ice path lp 01.mp3]] | ||
|} | |} | ||
'''Audio plays when | '''Audio plays when Ice Path ends.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |Expire 01 | ||
|[[File:Kelvin ice path end.mp3]] | |[[File:Kelvin ice path end 01.mp3]] | ||
|- | |||
|Expire 02 | |||
|[[File:Kelvin ice path end 02.mp3]] | |||
|- | |||
|Expire 03 | |||
|[[File:Kelvin ice path end 03.mp3]] | |||
|} | |} | ||
=== {{AbilityIcon|Arctic Beam}} === | === {{AbilityIcon|Arctic Beam}} === | ||
'''Audio plays when casting | '''Audio plays when casting Arctic Beam.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
| Line 487: | Line 578: | ||
|[[File:Kelvin pain akira laser 02.mp3]] | |[[File:Kelvin pain akira laser 02.mp3]] | ||
|} | |} | ||
== Removed Sound Effects == | |||
=== {{AbilityIcon|Frost Grenade}} === | |||
'''Audio played when casting Frost Grenade.''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Kelvin a1 ice grenade cast 01.mp3]] | |||
|} | |||
'''Audio looped while the projectile was airborne.''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Kelvin ice grenade proj lp.mp3]] | |||
|} | |||
'''Audio played when Frost Grenade exploded.''' | |||
{| class="wikitable" | |||
|Explosion | |||
|[[File:Kelvin a1 ice grenade explode 01.mp3]] | |||
|} | |||
=== {{AbilityIcon|Ice Path}} === | |||
'''Audio played when casting Ice Path.''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Kelvin a2 ice path cast 01.mp3]] | |||
|} | |||
'''Audio looped throughout the duration of Ice Path.''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Kelvin ice path lp st.mp3]] | |||
|} | |||
'''Audio played when Ice Path's duration ended.''' | |||
{| class="wikitable" | |||
|End | |||
|[[File:Kelvin ice path end.mp3]] | |||
|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Kelvin]] | |||
[[Category:Kelvin|S]] | |||