Kelvin/Sounds: Difference between revisions

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{{HeroTabs}}
List of sound effects for '''Kelvin.'''
List of sound effects for '''Kelvin.'''


== Weapon ==
== Weapon ==
=== Firing ===
'''Audio plays when Kelvin shoots.'''
{| class="wikitable"
|Fire 01
|[[File:Kelvin weapon fire 01.mp3]]
|-
|Fire 02
|[[File:Kelvin weapon fire 02.mp3]]
|-
|Fire 03
|[[File:Kelvin weapon fire 03.mp3]]
|-
|Fire 04
|[[File:Kelvin weapon fire 04.mp3]]
|-
|Fire 05
|[[File:Kelvin weapon fire 05.mp3]]
|-
|Fire 06
|[[File:Kelvin weapon fire 06.mp3]]
|}
'''Audio plays on the bullet impact.'''
{| class="wikitable"
|Impact 01
|[[File:Kelvin wpn impact 01.mp3]]
|-
|Impact 02
|[[File:Kelvin wpn impact 02.mp3]]
|-
|Impact 03
|[[File:Kelvin wpn impact 03.mp3]]
|-
|Impact 04
|[[File:Kelvin wpn impact 04.mp3]]
|-
|Impact 05
|[[File:Kelvin wpn impact 05.mp3]]
|}
'''Audio plays if Kelvin's bullets whiz by you.'''
'''<small>Allies cannot hear this</small>'''
{| class="wikitable"
{| class="wikitable"
|
|Whiz by 01
|
|[[File:Kelvin weapon whizby groupa-001.mp3]]
|-
|Whiz by 02
|[[File:Kelvin weapon whizby groupa-002.mp3]]
|-
|Whiz by 03
|[[File:Kelvin weapon whizby groupa-003.mp3]]
|-
|Whiz by 04
|[[File:Kelvin weapon whizby groupa-004.mp3]]
|-
|Whiz by 05
|[[File:Kelvin weapon whizby groupa-005.mp3]]
|-
|Whiz by 06
|[[File:Kelvin weapon whizby groupa-006.mp3]]
|-
|Whiz by 07
|[[File:Kelvin weapon whizby groupa-007.mp3]]
|-
|Whiz by 08
|[[File:Kelvin weapon whizby groupa-008.mp3]]
|-
|Whiz by 09
|[[File:Kelvin weapon whizby groupa-009.mp3]]
|-
|Whiz by 10
|[[File:Kelvin weapon whizby groupa-010.mp3]]
|}
 
=== Reloading ===
'''Audio plays when''' '''Kelvin is reloading.'''
{| class="wikitable"
|Reload Start 01
|[[File:Kelvin wpn reload start 01.mp3]]
|-
|Reload Start 02
|[[File:Kelvin wpn reload start 02.mp3]]
|-
|Reload Start 03
|[[File:Kelvin wpn reload start 03.mp3]]
|}
{| class="wikitable"
|Reload Mid 01
|[[File:Kelvin wpn reload mid 01.mp3]]
|-
|Reload Mid 02
|[[File:Kelvin wpn reload mid 02.mp3]]
|-
|Reload Mid 03
|[[File:Kelvin wpn reload mid 03.mp3]]
|}
{| class="wikitable"
|Reload End 01
|[[File:Kelvin wpn reload end 01.mp3]]
|-
|Reload End 02
|[[File:Kelvin wpn reload end 02.mp3]]
|-
|Reload End 03
|[[File:Kelvin wpn reload end 03.mp3]]
|}
|}


== Movement ==
== Movement ==
'''Kelvin's movement consists of 2 audios that play simultaneously: a footstep and a foley sound.'''
{| class="wikitable"
|Footstep 01
|[[File:Kelvin footstep 01.mp3]]
|-
|Footstep 02
|[[File:Kelvin footstep 02.mp3]]
|-
|Footstep 03
|[[File:Kelvin footstep 03.mp3]]
|-
|Footstep 04
|[[File:Kelvin footstep 04.mp3]]
|-
|Footstep 05
|[[File:Kelvin footstep 05.mp3]]
|-
|Footstep 06
|[[File:Kelvin footstep 06.mp3]]
|-
|Footstep 07
|[[File:Kelvin footstep 07.mp3]]
|-
|Footstep 08
|[[File:Kelvin footstep 08.mp3]]
|-
|Footstep 09
|[[File:Kelvin footstep 09.mp3]]
|-
|Footstep 10
|[[File:Kelvin footstep 10.mp3]]
|-
|Footstep 11
|[[File:Kelvin footstep 11.mp3]]
|-
|Footstep 12
|[[File:Kelvin footstep 12.mp3]]
|-
|Footstep 13
|[[File:Kelvin footstep 13.mp3]]
|-
|Footstep 14
|[[File:Kelvin footstep 14.mp3]]
|-
|Footstep 15
|[[File:Kelvin footstep 15.mp3]]
|}
{| class="wikitable"
{| class="wikitable"
|
|Foley 01
|
|[[File:Kelvin foley light 01.mp3]]
|-
|Foley 02
|[[File:Kelvin foley light 02.mp3]]
|-
|Foley 03
|[[File:Kelvin foley light 03.mp3]]
|-
|Foley 04
|[[File:Kelvin foley light 04.mp3]]
|-
|Foley 05
|[[File:Kelvin foley light 05.mp3]]
|-
|Foley 06
|[[File:Kelvin foley light 06.mp3]]
|-
|Foley 07
|[[File:Kelvin foley light 07.mp3]]
|-
|Foley 08
|[[File:Kelvin foley light 08.mp3]]
|-
|Foley 09
|[[File:Kelvin foley light 09.mp3]]
|}
|}


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=== {{AbilityIcon|Frost Grenade}} ===
=== {{AbilityIcon|Frost Grenade}} ===
'''Audio plays when''' '''Kelvin is selecting/unselecting Frost Grenade. Audio also loops while Frost Grenade is selected.'''
'''<small>This does not play in-game if</small>''' '''<small>Frost Grenade is set to "Quick Cast".</small>'''
{| class="wikitable"
|Select 01
|[[File:Kelvin ice grenade select 01.mp3]]
|-
|Select 02
|[[File:Kelvin ice grenade select 02.mp3]]
|-
|Select 03
|[[File:Kelvin ice grenade select 03.mp3]]
|-
|Unselect 01
|[[File:Kelvin ice grenade deselect 01.mp3]]
|-
|Unselect 02
|[[File:Kelvin ice grenade deselect 02.mp3]]
|-
|Unselect 03
|[[File:Kelvin ice grenade deselect 03.mp3]]
|-
|Loop
|[[File:Kelvin ice grenade select lp 01.mp3]]
|}
'''Audio plays when casting''' '''Frost Grenade.'''
{| class="wikitable"
|Cast 01
|[[File:Kelvin ice grenade cast 01.mp3]]
|-
|Cast 02
|[[File:Kelvin ice grenade cast 02.mp3]]
|-
|Cast 03
|[[File:Kelvin ice grenade cast 03.mp3]]
|}
'''Audio loops while''' '''Frost Grenade's projectile is airborne.'''
{| class="wikitable"
|Loop
|[[File:Kelvin ice grenade proj lp 01.mp3]]
|}
'''Audio plays when''' '''Frost Grenade hits a surface.'''
{| class="wikitable"
|Impact 01
|[[File:Kelvin ice grenade impact 01.mp3]]
|-
|Impact 02
|[[File:Kelvin ice grenade impact 02.mp3]]
|-
|Impact 03
|[[File:Kelvin ice grenade impact 03.mp3]]
|}
'''Audio plays when''' '''Frost Grenade hits an enemy.'''
{| class="wikitable"
|Hit 01
|[[File:Kelvin ice grenade hit 01.mp3]]
|-
|Hit 02
|[[File:Kelvin ice grenade hit 02.mp3]]
|-
|Hit 03
|[[File:Kelvin ice grenade hit 03.mp3]]
|}
=== {{AbilityIcon|Ice Path}} ===
'''Audio plays when casting Ice Path.'''
{| class="wikitable"
|Cast
|[[File:Kelvin a2 ice path cast 01.mp3]]
|}
'''Audio loops on Kelvin throughout the duration of Ice Path.'''
{| class="wikitable"
|Loop
|[[File:Kelvin ice path lp 01.mp3]]
|}
'''Audio plays when Ice Path ends.'''
{| class="wikitable"
|Expire 01
|[[File:Kelvin ice path end 01.mp3]]
|-
|Expire 02
|[[File:Kelvin ice path end 02.mp3]]
|-
|Expire 03
|[[File:Kelvin ice path end 03.mp3]]
|}
=== {{AbilityIcon|Arctic Beam}} ===
'''Audio plays when casting Arctic Beam.'''
{| class="wikitable"
|Cast
|[[File:Kelvin ice beam start.mp3]]
|}
'''Audio loops on Kelvin throughout the duration of the spell'''
{| class="wikitable"
|Loop
|[[File:Kelvin ice beam lp point start.mp3]]
|}
'''Audio loops on the beam throughout the duration of the spell'''
{| class="wikitable"
|Beam Loop
|[[File:Kelvin ice beam lp point closest.mp3]]
|}
'''If an enemy is being hit, audio plays on them'''
{| class="wikitable"
|Hit Loop
|[[File:Kelvin ice beam lp point end.mp3]]
|}
'''Audio plays when the spell ends'''
{| class="wikitable"
|End
|[[File:Kelvin ice beam stop.mp3]]
|}
=== {{AbilityIcon|Frozen Shelter}} ===
'''Audio plays when casting the spell'''
'''Audio plays when casting the spell'''
{| class="wikitable"
|Start
|[[File:Kelvin ice dome start.mp3]]
|}
'''2 audios loop on Kelvin throughout the duration of the spell'''
{| class="wikitable"
|Dome Loop
|[[File:Kelvin ice dome lp.mp3]]
|}
{| class="wikitable"
|Shelter Loop
|[[File:Frozen shelter lp.mp3]]
|}
'''Audio plays when the spell ends'''
{| class="wikitable"
|End
|[[File:Kelvin ice dome stop.mp3]]
|}
== Emotes ==
'''''Kelvin's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Kelvin effort general 01.mp3]]
|-
|Effort 02
|[[File:Kelvin effort general 02.mp3]]
|-
|Effort 03
|[[File:Kelvin effort general 03.mp3]]
|-
|Effort 04
|[[File:Kelvin effort general 04.mp3]]
|-
|Effort 05
|[[File:Kelvin effort general 05.mp3]]
|-
|Effort 06
|[[File:Kelvin effort general 06.mp3]]
|-
|Effort 07
|[[File:Kelvin effort general 07.mp3]]
|-
|Effort 08
|[[File:Kelvin effort general 08.mp3]]
|-
|Effort 09
|[[File:Kelvin effort general 09.mp3]]
|-
|Effort 10
|[[File:Kelvin effort general 10.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Kelvin effort dash 01.mp3]]
|-
|Dash 02
|[[File:Kelvin effort dash 02.mp3]]
|-
|Dash 03
|[[File:Kelvin effort dash 03.mp3]]
|-
|Dash 04
|[[File:Kelvin effort dash 04.mp3]]
|-
|Dash 05
|[[File:Kelvin effort dash 05.mp3]]
|-
|Dash 06
|[[File:Kelvin effort dash 06.mp3]]
|-
|Dash 07
|[[File:Kelvin effort dash 07.mp3]]
|-
|Dash 08
|[[File:Kelvin effort dash 08.mp3]]
|-
|Dash 09
|[[File:Kelvin effort dash 09.mp3]]
|-
|Dash 10
|[[File:Kelvin effort dash 10.mp3]]
|-
|Dash 11
|[[File:Kelvin effort dash 11.mp3]]
|-
|Dash 12
|[[File:Kelvin effort dash 12.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Kelvin effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Kelvin effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Kelvin effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Kelvin effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Kelvin effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Kelvin effort melee small 06.mp3]]
|-
|Light Melee 07
|[[File:Kelvin effort melee small 07.mp3]]
|-
|Light Melee 08
|[[File:Kelvin effort melee small 08.mp3]]
|-
|Light Melee 09
|[[File:Kelvin effort melee small 09.mp3]]
|-
|Light Melee 10
|[[File:Kelvin effort melee small 10.mp3]]
|-
|Light Melee 11
|[[File:Kelvin effort melee small 11.mp3]]
|-
|Light Melee 12
|[[File:Kelvin effort melee small 12.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Kelvin effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Kelvin effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Kelvin effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Kelvin effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Kelvin effort melee big 05.mp3]]
|-
|Heavy Melee 06
|[[File:Kelvin effort melee big 06.mp3]]
|-
|Heavy Melee 07
|[[File:Kelvin effort melee big 07.mp3]]
|-
|Heavy Melee 08
|[[File:Kelvin effort melee big 08.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Kelvin pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Kelvin pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Kelvin pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Kelvin pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Kelvin pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Kelvin pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Kelvin pain small 07.mp3]]
|-
|Small Pain 08
|[[File:Kelvin pain small 08.mp3]]
|-
|Small Pain 09
|[[File:Kelvin pain small 09.mp3]]
|-
|Small Pain 10
|[[File:Kelvin pain small 10.mp3]]
|-
|Small Pain 11
|[[File:Kelvin pain small 11.mp3]]
|-
|Small Pain 12
|[[File:Kelvin pain small 12.mp3]]
|-
|Small Pain 13
|[[File:Kelvin pain small 13.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Kelvin pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Kelvin pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Kelvin pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Kelvin pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Kelvin pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Kelvin pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Kelvin pain big 07.mp3]]
|-
|Big Pain 08
|[[File:Kelvin pain big 08.mp3]]
|-
|Big Pain 09
|[[File:Kelvin pain big 09.mp3]]
|-
|Big Pain 10
|[[File:Kelvin pain big 10.mp3]]
|-
|Big Pain 11
|[[File:Kelvin pain big 11.mp3]]
|}
'''Audio plays when Kelvin is killed.'''
{| class="wikitable"
|Death 01
|[[File:Kelvin pain death 01.mp3]]
|-
|Death 02
|[[File:Kelvin pain death 02.mp3]]
|-
|Death 03
|[[File:Kelvin pain death 03.mp3]]
|-
|Death 04
|[[File:Kelvin pain death 04.mp3]]
|-
|Death 05
|[[File:Kelvin pain death 05.mp3]]
|-
|Death 06
|[[File:Kelvin pain death 06.mp3]]
|-
|Death 07
|[[File:Kelvin pain death 07.mp3]]
|-
|Death 08
|[[File:Kelvin pain death 08.mp3]]
|-
|Death 09
|[[File:Kelvin pain death 09.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Kelvin pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Kelvin pain akira laser 02.mp3]]
|}
== Removed Sound Effects ==
=== {{AbilityIcon|Frost Grenade}} ===
'''Audio played when casting Frost Grenade.'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Kelvin a1 ice grenade cast 01.mp3]]
|[[File:Kelvin a1 ice grenade cast 01.mp3]]
|}
|}
'''Audio loops on the projectile'''
'''Audio looped while the projectile was airborne.'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Kelvin ice grenade proj lp.mp3]]
|[[File:Kelvin ice grenade proj lp.mp3]]
|}
|}
'''Audio plays in the area of the explosion'''
'''Audio played when Frost Grenade exploded.'''
{| class="wikitable"
{| class="wikitable"
|Explosion
|Explosion
Line 33: Line 599:


=== {{AbilityIcon|Ice Path}} ===
=== {{AbilityIcon|Ice Path}} ===
'''Audio played when casting Ice Path.'''
{| class="wikitable"
{| class="wikitable"
|
|Cast
|
|[[File:Kelvin a2 ice path cast 01.mp3]]
|}
|}
 
'''Audio looped throughout the duration of Ice Path.'''
=== {{AbilityIcon|Arctic Beam}} ===
{| class="wikitable"
{| class="wikitable"
|
|Loop
|
|[[File:Kelvin ice path lp st.mp3]]
|}
|}
 
'''Audio played when Ice Path's duration ended.'''
=== {{AbilityIcon|Frozen Shelter}} ===
{| class="wikitable"
{| class="wikitable"
|
|End
|
|[[File:Kelvin ice path end.mp3]]
|}
|}
{{Sounds navbox}}
[[Category:Kelvin|S]]