Kelvin/Sounds: Difference between revisions

Mr. Mindish (talk | contribs)
Added Emotes
Mr. Mindish (talk | contribs)
Updated sound effects for abilities and weapon
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== Weapon ==
== Weapon ==
'''Audio plays when Kelvin shoots'''
 
=== Firing ===
'''Audio plays when Kelvin shoots.'''
{| class="wikitable"
{| class="wikitable"
|Fire 01
|Fire 01
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|[[File:Kelvin weapon fire 06.mp3]]
|[[File:Kelvin weapon fire 06.mp3]]
|}
|}
'''Audio plays on the bullet impact'''
'''Audio plays on the bullet impact.'''
{| class="wikitable"
{| class="wikitable"
|Impact 01
|Impact 01
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|[[File:Kelvin wpn impact 05.mp3]]
|[[File:Kelvin wpn impact 05.mp3]]
|}
|}
'''Audio plays if Kelvin's bullets whiz by you'''
'''Audio plays if Kelvin's bullets whiz by you.'''
 
'''<small>Allies cannot hear this</small>'''
{| class="wikitable"
{| class="wikitable"
|Whiz by 01
|Whiz by 01
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|Whiz by 10
|Whiz by 10
|[[File:Kelvin weapon whizby groupa-010.mp3]]
|[[File:Kelvin weapon whizby groupa-010.mp3]]
|}
=== Reloading ===
'''Audio plays when''' '''Kelvin is reloading.'''
{| class="wikitable"
|Reload Start 01
|[[File:Kelvin wpn reload start 01.mp3]]
|-
|Reload Start 02
|[[File:Kelvin wpn reload start 02.mp3]]
|-
|Reload Start 03
|[[File:Kelvin wpn reload start 03.mp3]]
|}
{| class="wikitable"
|Reload Mid 01
|[[File:Kelvin wpn reload mid 01.mp3]]
|-
|Reload Mid 02
|[[File:Kelvin wpn reload mid 02.mp3]]
|-
|Reload Mid 03
|[[File:Kelvin wpn reload mid 03.mp3]]
|}
{| class="wikitable"
|Reload End 01
|[[File:Kelvin wpn reload end 01.mp3]]
|-
|Reload End 02
|[[File:Kelvin wpn reload end 02.mp3]]
|-
|Reload End 03
|[[File:Kelvin wpn reload end 03.mp3]]
|}
|}


== Movement ==
== Movement ==
'''Kelvin's movement consists of 2 audios that play simultaneously, a footstep and a foley sound'''
'''Kelvin's movement consists of 2 audios that play simultaneously: a footstep and a foley sound.'''
{| class="wikitable"
{| class="wikitable"
|Footstep 01
|Footstep 01
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=== {{AbilityIcon|Frost Grenade}} ===
=== {{AbilityIcon|Frost Grenade}} ===
'''Audio plays when casting the spell'''
'''Audio plays when''' '''Kelvin is selecting/unselecting Frost Grenade. Audio also loops while Frost Grenade is selected.'''
 
'''<small>This does not play in-game if</small>''' '''<small>Frost Grenade is set to "Quick Cast".</small>'''
{| class="wikitable"
|Select 01
|[[File:Kelvin ice grenade select 01.mp3]]
|-
|Select 02
|[[File:Kelvin ice grenade select 02.mp3]]
|-
|Select 03
|[[File:Kelvin ice grenade select 03.mp3]]
|-
|Unselect 01
|[[File:Kelvin ice grenade deselect 01.mp3]]
|-
|Unselect 02
|[[File:Kelvin ice grenade deselect 02.mp3]]
|-
|Unselect 03
|[[File:Kelvin ice grenade deselect 03.mp3]]
|-
|Loop
|[[File:Kelvin ice grenade select lp 01.mp3]]
|}
'''Audio plays when casting''' '''Frost Grenade.'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast 01
|[[File:Kelvin a1 ice grenade cast 01.mp3]]
|[[File:Kelvin ice grenade cast 01.mp3]]
|-
|Cast 02
|[[File:Kelvin ice grenade cast 02.mp3]]
|-
|Cast 03
|[[File:Kelvin ice grenade cast 03.mp3]]
|}
|}
'''Audio loops on the projectile'''
'''Audio loops while''' '''Frost Grenade's projectile is airborne.'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Kelvin ice grenade proj lp.mp3]]
|[[File:Kelvin ice grenade proj lp 01.mp3]]
|}
'''Audio plays when''' '''Frost Grenade hits a surface.'''
{| class="wikitable"
|Impact 01
|[[File:Kelvin ice grenade impact 01.mp3]]
|-
|Impact 02
|[[File:Kelvin ice grenade impact 02.mp3]]
|-
|Impact 03
|[[File:Kelvin ice grenade impact 03.mp3]]
|}
|}
'''Audio plays in the area of the explosion'''
'''Audio plays when''' '''Frost Grenade hits an enemy.'''
{| class="wikitable"
{| class="wikitable"
|Explosion
|Hit 01
|[[File:Kelvin a1 ice grenade explode 01.mp3]]
|[[File:Kelvin ice grenade hit 01.mp3]]
|-
|Hit 02
|[[File:Kelvin ice grenade hit 02.mp3]]
|-
|Hit 03
|[[File:Kelvin ice grenade hit 03.mp3]]
|}
|}


=== {{AbilityIcon|Ice Path}} ===
=== {{AbilityIcon|Ice Path}} ===
'''Audio plays when casting the spell'''
'''Audio plays when casting Ice Path.'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Kelvin a2 ice path cast 01.mp3]]
|[[File:Kelvin a2 ice path cast 01.mp3]]
|}
|}
'''Audio loops throughout the duration of the spell'''
'''Audio loops on Kelvin throughout the duration of Ice Path.'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Kelvin ice path lp st.mp3]]
|[[File:Kelvin ice path lp 01.mp3]]
|}
|}
'''Audio plays when the spell ends'''
'''Audio plays when Ice Path ends.'''
{| class="wikitable"
{| class="wikitable"
|End
|Expire 01
|[[File:Kelvin ice path end.mp3]]
|[[File:Kelvin ice path end 01.mp3]]
|-
|Expire 02
|[[File:Kelvin ice path end 02.mp3]]
|-
|Expire 03
|[[File:Kelvin ice path end 03.mp3]]
|}
|}


=== {{AbilityIcon|Arctic Beam}} ===
=== {{AbilityIcon|Arctic Beam}} ===
'''Audio plays when casting the spell'''
'''Audio plays when casting Arctic Beam.'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
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|[[File:Kelvin pain akira laser 02.mp3]]
|[[File:Kelvin pain akira laser 02.mp3]]
|}
|}
{{Sounds navbox}}
 
== Removed Sound Effects ==
 
=== {{AbilityIcon|Frost Grenade}} ===
'''Audio played when casting Frost Grenade.'''
{| class="wikitable"
|Cast
|[[File:Kelvin a1 ice grenade cast 01.mp3]]
|}
'''Audio looped while the projectile was airborne.'''
{| class="wikitable"
|Loop
|[[File:Kelvin ice grenade proj lp.mp3]]
|}
'''Audio played when Frost Grenade exploded.'''
{| class="wikitable"
|Explosion
|[[File:Kelvin a1 ice grenade explode 01.mp3]]
|}
 
=== {{AbilityIcon|Ice Path}} ===
'''Audio played when casting Ice Path.'''
{| class="wikitable"
|Cast
|[[File:Kelvin a2 ice path cast 01.mp3]]
|}
'''Audio looped throughout the duration of Ice Path.'''
{| class="wikitable"
|Loop
|[[File:Kelvin ice path lp st.mp3]]
|}
'''Audio played when Ice Path's duration ended.'''
{| class="wikitable"
|End
|[[File:Kelvin ice path end.mp3]]
|}{{Sounds navbox}}
[[Category:Kelvin]]
[[Category:Kelvin]]