Kelvin/Sounds

Revision as of 17:58, 25 August 2026 by Mgpt (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

List of sound effects for Kelvin.

Weapon

Firing

Audio plays when Kelvin shoots.

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06

Audio plays on the bullet impact.

Impact 01
Impact 02
Impact 03
Impact 04
Impact 05

Audio plays if Kelvin's bullets whiz by you.

Allies cannot hear this

Whiz by 01
Whiz by 02
Whiz by 03
Whiz by 04
Whiz by 05
Whiz by 06
Whiz by 07
Whiz by 08
Whiz by 09
Whiz by 10

Reloading

Audio plays when Kelvin is reloading.

Reload Start 01
Reload Start 02
Reload Start 03
Reload Mid 01
Reload Mid 02
Reload Mid 03
Reload End 01
Reload End 02
Reload End 03

Movement

Kelvin's movement consists of 2 audios that play simultaneously: a footstep and a foley sound.

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09

Abilities

Audio plays when Kelvin is selecting/unselecting Frost Grenade. Audio also loops while Frost Grenade is selected.

This does not play in-game if Frost Grenade is set to "Quick Cast".

Select 01
Select 02
Select 03
Unselect 01
Unselect 02
Unselect 03
Loop

Audio plays when casting Frost Grenade.

Cast 01
Cast 02
Cast 03

Audio loops while Frost Grenade's projectile is airborne.

Loop

Audio plays when Frost Grenade hits a surface.

Impact 01
Impact 02
Impact 03

Audio plays when Frost Grenade hits an enemy.

Hit 01
Hit 02
Hit 03

Audio plays when casting Ice Path.

Cast

Audio loops on Kelvin throughout the duration of Ice Path.

Loop

Audio plays when Ice Path ends.

Expire 01
Expire 02
Expire 03

Audio plays when casting Arctic Beam.

Cast

Audio loops on Kelvin throughout the duration of the spell

Loop

Audio loops on the beam throughout the duration of the spell

Beam Loop

If an enemy is being hit, audio plays on them

Hit Loop

Audio plays when the spell ends

End

Audio plays when casting the spell

Start

2 audios loop on Kelvin throughout the duration of the spell

Dome Loop
Shelter Loop

Audio plays when the spell ends

End

Emotes

Kelvin's voice lines that play in specific situations.

Efforts

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07
Effort 08
Effort 09
Effort 10

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06
Dash 07
Dash 08
Dash 09
Dash 10
Dash 11
Dash 12

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06
Light Melee 07
Light Melee 08
Light Melee 09
Light Melee 10
Light Melee 11
Light Melee 12

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06
Heavy Melee 07
Heavy Melee 08

Pain

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08
Small Pain 09
Small Pain 10
Small Pain 11
Small Pain 12
Small Pain 13

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08
Big Pain 09
Big Pain 10
Big Pain 11

Audio plays when Kelvin is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06
Death 07
Death 08
Death 09

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02

Removed Sound Effects

Audio played when casting Frost Grenade.

Cast

Audio looped while the projectile was airborne.

Loop

Audio played when Frost Grenade exploded.

Explosion

Audio played when casting Ice Path.

Cast

Audio looped throughout the duration of Ice Path.

Loop

Audio played when Ice Path's duration ended.

End