List of sound effects for Kelvin.
Weapon
Firing
Audio plays when Kelvin shoots.
| Fire 01
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| Fire 02
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| Fire 03
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| Fire 04
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| Fire 05
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| Fire 06
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Audio plays on the bullet impact.
| Impact 01
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| Impact 02
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| Impact 03
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| Impact 04
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| Impact 05
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Audio plays if Kelvin's bullets whiz by you.
Allies cannot hear this
| Whiz by 01
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| Whiz by 02
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| Whiz by 03
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| Whiz by 04
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| Whiz by 05
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| Whiz by 06
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| Whiz by 07
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| Whiz by 08
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| Whiz by 09
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| Whiz by 10
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Reloading
Audio plays when Kelvin is reloading.
| Reload Start 01
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| Reload Start 02
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| Reload Start 03
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| Reload Mid 01
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| Reload Mid 02
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| Reload Mid 03
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| Reload End 01
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| Reload End 02
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| Reload End 03
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Movement
Kelvin's movement consists of 2 audios that play simultaneously: a footstep and a foley sound.
| Footstep 01
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| Footstep 02
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| Footstep 03
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| Footstep 04
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| Footstep 05
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| Footstep 06
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| Footstep 07
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| Footstep 08
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| Footstep 09
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| Footstep 10
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| Footstep 11
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| Footstep 12
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| Footstep 13
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| Footstep 14
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| Footstep 15
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| Foley 01
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| Foley 02
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| Foley 03
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| Foley 04
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| Foley 05
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| Foley 06
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| Foley 07
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| Foley 08
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| Foley 09
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Abilities
Audio plays when Kelvin is selecting/unselecting Frost Grenade. Audio also loops while Frost Grenade is selected.
This does not play in-game if Frost Grenade is set to "Quick Cast".
| Select 01
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| Select 02
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| Select 03
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| Unselect 01
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| Unselect 02
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| Unselect 03
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| Loop
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Audio plays when casting Frost Grenade.
Audio loops while Frost Grenade's projectile is airborne.
Audio plays when Frost Grenade hits a surface.
| Impact 01
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| Impact 02
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| Impact 03
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Audio plays when Frost Grenade hits an enemy.
Audio plays when casting Ice Path.
Audio loops on Kelvin throughout the duration of Ice Path.
Audio plays when Ice Path ends.
| Expire 01
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| Expire 02
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| Expire 03
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Audio plays when casting Arctic Beam.
Audio loops on Kelvin throughout the duration of the spell
Audio loops on the beam throughout the duration of the spell
If an enemy is being hit, audio plays on them
Audio plays when the spell ends
Audio plays when casting the spell
2 audios loop on Kelvin throughout the duration of the spell
Audio plays when the spell ends
Emotes
Kelvin's voice lines that play in specific situations.
Efforts
Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01
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| Effort 02
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| Effort 03
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| Effort 04
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| Effort 05
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| Effort 06
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| Effort 07
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| Effort 08
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| Effort 09
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| Effort 10
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Audio plays when dashing.
| Dash 01
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| Dash 02
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| Dash 03
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| Dash 04
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| Dash 05
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| Dash 06
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| Dash 07
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| Dash 08
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| Dash 09
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| Dash 10
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| Dash 11
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| Dash 12
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Audio plays during light melee. These lines are currently unused.
| Light Melee 01
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| Light Melee 02
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| Light Melee 03
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| Light Melee 04
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| Light Melee 05
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| Light Melee 06
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| Light Melee 07
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| Light Melee 08
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| Light Melee 09
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| Light Melee 10
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| Light Melee 11
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| Light Melee 12
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Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01
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| Heavy Melee 02
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| Heavy Melee 03
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| Heavy Melee 04
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| Heavy Melee 05
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| Heavy Melee 06
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| Heavy Melee 07
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| Heavy Melee 08
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Pain
Audio sometimes plays when taking a small amount of damage.
| Small Pain 01
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| Small Pain 02
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| Small Pain 03
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| Small Pain 04
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| Small Pain 05
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| Small Pain 06
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| Small Pain 07
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| Small Pain 08
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| Small Pain 09
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| Small Pain 10
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| Small Pain 11
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| Small Pain 12
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| Small Pain 13
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Audio sometimes plays when taking a large amount of damage.
| Big Pain 01
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| Big Pain 02
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| Big Pain 03
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| Big Pain 04
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| Big Pain 05
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| Big Pain 06
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| Big Pain 07
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| Big Pain 08
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| Big Pain 09
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| Big Pain 10
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| Big Pain 11
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Audio plays when Kelvin is killed.
| Death 01
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| Death 02
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| Death 03
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| Death 04
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| Death 05
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| Death 06
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| Death 07
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| Death 08
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| Death 09
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Audio plays when hurt by "Akira Laser". These lines are currently unused.
Removed Sound Effects
Audio played when casting Frost Grenade.
Audio looped while the projectile was airborne.
Audio played when Frost Grenade exploded.
Audio played when casting Ice Path.
Audio looped throughout the duration of Ice Path.
Audio played when Ice Path's duration ended.