Kelvin/SoundsGive feedback
< Kelvin
List of sound effects for Kelvin.
Weapon
Audio plays when Kelvin shoots
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 |
Audio plays on the bullet impact
| Impact 01 | |
| Impact 02 | |
| Impact 03 | |
| Impact 04 | |
| Impact 05 |
Audio plays if Kelvins's bullets whiz by you
| Whiz by 01 | |
| Whiz by 02 | |
| Whiz by 03 | |
| Whiz by 04 | |
| Whiz by 05 | |
| Whiz by 06 | |
| Whiz by 07 | |
| Whiz by 08 | |
| Whiz by 09 | |
| Whiz by 10 |
Movement
Abilities
Audio plays when casting the spell
| Cast |
Audio loops on the projectile
| Loop |
Audio plays in the area of the explosion
| Explosion |
Audio plays when casting the spell
| Cast |
Audio loops throughout the duration of the spell
| Loop |
Audio plays when the spell ends
| End |
Audio plays when casting the spell
| Cast |
Audio loops on Kelvin throughout the duration of the spell
| Loop |
Audio loops on the beam throughout the duration of the spell
| Beam Loop |
If an enemy is being hit, audio plays on them
| Hit Loop |
Audio plays when the spell ends
| End |
Audio plays when casting the spell
| Start |
2 audios loop on Kelvin throughout the duration of the spell
| Dome Loop |
| Shelter Loop |
Audio plays when the spell ends
| End |