|
|
| (125 intermediate revisions by 37 users not shown) |
| Line 1: |
Line 1: |
| | {{HeroTabs}} |
| {{Infobox hero | | {{Infobox hero |
| | name = Kelvin | | | key = hero_kelvin |
| | art = Kelvin full.png | | | release_date = April 24, 2024 |
| | card = Kelvin card.png | | | pronouns = He/Him |
| | summary = Freezes enemies in their tracks | | | voice_actor = <!--Dave B. Mitchell (SPECULATION) <ref>[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]</ref>--> |
| | description = Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin’s team the maneuvering advantage to make this happen. | | }}{{Quotation |
| | dps = 83 | | | 2 = In {{Tooltip|life|Kelvin is dead}}, I find that a positive outlook - and a freeze ray - makes all the difference in the world. |
| | bullet_damage = 21
| | | 4 = Kelvin_select_07.mp3 |
| | ammo = 15
| |
| | bullets_per_sec = 4
| |
| | light_melee = 63
| |
| | heavy_melee = 116
| |
| | max_health = 600
| |
| | health_regen = 2
| |
| | bullet_resist = 0
| |
| | spirit_resist = 10
| |
| | move_speed = 6.5
| |
| | sprint_speed = 0
| |
| | stamina = 3
| |
| | increase1_value = 1.20
| |
| | increase1_stat = Base Bullet Damage
| |
| | increase2_value = 3.4
| |
| | increase2_stat = Base Melee Damage
| |
| | increase3_value = 50
| |
| | increase3_stat = Base Health
| |
| | range = 22m → 58m
| |
| | weapon_name = Expedition's End
| |
| }} | | }} |
| | '''Kelvin''' is a [[Hero]] in ''[[Deadlock]]''. He is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an '''[[Kelvin#Ice Path|Ice Path]]''' under his feet for faster movement for himself and his team, throwing '''[[Kelvin#Frost Grenade|Frost Grenades]]''' and firing his '''[[Kelvin#Arctic Beam|Arctic Beam]]''' at nearby enemies to set them up for his companions' attacks. Tactical usage of his '''[[Kelvin#Frozen Shelter|Frozen Shelter]]''' ice dome can protect and heal allies while trapping hapless opponents. |
|
| |
|
| '''Kelvin''' is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an Ice Path under his feet for faster movement for himself and his team, throwing Frost Grenades and firing his Arctic Beam at nearby enemies to set them up for his companions' attacks. Tactical usage of his Frozen Shelter ice dome can protect and heal allies while trapping hapless opponents.
| | As an adventuring scientist, Kelvin was particularly excited for rumors of an 8th [[Astral Gates|Astral Gate]] opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin's frozen, animate body to be discovered over a year later. With no memory of the expedition, Kelvin seeks the Patrons for answers. |
|
| |
|
| As an adventuring scientist, Kelvin was particularly excited for rumours of an 8th [[Astral gate]] opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin's frozen, animate body to be discovered over a year later.
| | == Weapon == |
| | |
| | {{WeaponCard|key=hero_kelvin}} |
|
| |
|
| == Abilities == | | == Abilities == |
| <tabber>
| | |
| |-|(1) Frost Grenade=
| | {{AbilitySection |
| {{Ability card
| | | hero_name = Kelvin |
| | name = Frost Grenade
| | | ability_num = 1 |
| | description = Throws a grenade that explodes in a cloud of freezing ice, '''damaging''' and '''slowing''' enemies.
| |
| | radius = 6.5m
| |
| | duration = 4s
| |
| | cooldown = 22s
| |
| | effect1 = '''Charges:''' 1
| |
| | effect2 = '''Charge Cooldown:''' 7s
| |
| | effect3 = '''Damage:''' 80 {{ss|1.0}}
| |
| | effect4 = '''Movement Slow:''' 40% | |
| | effect5 = '''Slow Duration:''' 4s | |
| | upgrade1 = '''+1''' Charges
| |
| | upgrade2 = Frost Grenade now '''heals 145 HP''' to friendly targets. Scales with Spirit {{ss|2.0}}
| |
| | upgrade3 = '''+175''' Damage
| |
| }} | | }} |
| |-|(2) Ice Path=
| | |
| {{Ability card | | {{AbilitySection |
| | name = Ice Path | | | hero_name = Kelvin |
| | description = Kelvin creates a '''floating trail''' of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press '''{{Tooltip|[Roll]|Defaults to Left Shift}} / {{Tooltip|[Crouch]|Defaults to Left Control}}''' to travel up or down while in Ice Path. | | | ability_num = 2 |
| | range = 25m | | |notes=* All buffs applied by the ability are granted in a radius of 5 meters, this is not affected by radius increasing items like Greater Expansion. You are still allowed to imbue it unlike other abilities unaffected by Greater Expansion |
| | duration = 8s | | |
| | cooldown = 38s | | * Similar to the Lady Geist Soul Exchange Bug, upon upgrading to the T3, all abilities, items, and statistics increased by spirit power will falsely show increases to their power as if the additional spirit power is always active. This increase will only account for the flat increase in spirit power and not the percentage bonus. The apparent flat increase in power is affected by Boundless Spirits 1.15x to spirit. In reality however the formula is this Spirit Power x 1.15 Boundless Spirit x 1.35 Frozen Path + 20. So unlike how most temporary spirit power buffs work where they are increased by Boundless Spirit it doesn't affect the flat power increase of this ability}} |
| | effect1 = '''Move Speed:''' +2m/s
| | |
| | effect2 = '''Sprint Speed:''' +2m/s | | {{AbilitySection |
| | effect3 = '''Ice Trail Duration:''' 18s | | | hero_name = Kelvin |
| | upgrade1 = '''+4m/s''' Sprint Speed | | | ability_num = 3 |
| | upgrade2 = '''-15s''' Cooldown | | | notes = |
| | upgrade3 = While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power
| | * The debuff linger duration does not get reduced by [[Debuff Resist]] (e.g. {{ItemIcon|Debuff Reducer}}). |
| | * Despite description saying the buff lingers for 2s, it actually lasts only for up to 1s. This might be a bug. |
| | | interactions = |
| | {{AbilityInteraction | interaction = range | text = |
| | * Affects Beam's length and T3 Extra Beams' range |
| | * T3 beams' has a hidden {{DataProp|Arctic Beam|Upgrades.3.BeamSplit.Scale}} modifier applied to all [[Ability Range]] bonuses. For example, {{ItemIcon|Greater Expansion}} gives only {{DataProp|Greater Expansion|TechRangeMultiplier}}% * {{DataProp|Arctic Beam|Upgrades.3.BeamSplit.Scale}} = '''{{#expr: {{DataProp|Greater Expansion|TechRangeMultiplier}} * {{DataProp|Arctic Beam|Upgrades.3.BeamSplit.Scale}}}}%''' bonus to extra beams' range. |
| }} | | }} |
| |-|(3) Arctic Beam=
| |
| {{Ability card
| |
| | name = Arctic Beam
| |
| | description = Shoot freezing cold energy out in front of you, '''damaging targets''' and '''building up movement and fire rate slow''' against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam.
| |
| | duration = 5s
| |
| | cooldown = 24s
| |
| | effect1 = '''DPS:''' 60 {{ss|0.9}}
| |
| | effect2 = '''Movement Slow:''' 70%
| |
| | effect3 = '''Fire Rate Slow:''' 40%
| |
| | effect4 = '''Max Slow Build Time:''' 2s
| |
| | effect5 = '''Slow Linger Duration:''' 2s
| |
| | effect6 = '''Beam Length:''' 25m
| |
| | upgrade1 = '''-7.5s''' Cooldown
| |
| | upgrade2 = '''+40''' DPS
| |
| | upgrade3 = Fires '''2 additional Arctic Beams''' toward enemies with '''13m''' of the last target hit
| |
| }} | | }} |
| |-|(4) Frozen Shelter=
| | |
| {{Ability card | | {{AbilitySection |
| | name = Frozen Shelter | | | hero_name = Kelvin |
| | description = Kelvin freezes the air around him, creating an '''impenetrable dome''' around himself. While in the dome, allies rapidly '''regenerate health''' and enemies are '''slowed'''. | | | ability_num = 4 |
| | radius = 10m | | | notes = |
| | duration = 5.5s
| | * [[Powerups]] can still be claimed inside the dome. |
| | cooldown = 127s | | * Some AOE abilities can penetrate the dome's wall. |
| | effect1 = '''Health Regen:''' +120
| | * Bullets with {{ItemIcon|Armor Piercing Rounds}} can penetrate the dome's wall. |
| | effect2 = '''Movement Slow:''' 35%
| | ** {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}} also penetrates the dome's wall. |
| | upgrade1 = '''+40%''' Fire Rate Slow
| |
| | upgrade2 = '''-38s''' Cooldown
| |
| | upgrade3 = '''+70''' Health Regen and now scales with Spirit Power {{ss|1.6}}
| |
| }} | | }} |
| </tabber>
| |
|
| |
|
| == Background == | | == Street Brawl == |
| {{Quotation||
| | === Ability Changes === |
| '''A FATE'S TALE:'''
| | <!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --> |
| | In addition to [[Street Brawl#Heroes|global changes]], Kelvin receives the following modifications to his abilities: |
|
| |
|
| A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.
| | ==== {{AbilityIcon|Frost Grenade|no-link=true}} ==== |
| | * Radius {{#invoke:StreetBrawlAbilities|change|Frost Grenade|Radius}}, from {{DataProp|Frost Grenade|Radius}}m to {{DataProp|Frost Grenade|Radius|streetbrawl}}m. |
| | * T3 bonus radius {{#invoke:StreetBrawlAbilities|change|Frost Grenade|Upgrades.3.Radius}}, from +{{DataProp|Frost Grenade|Upgrades.3.Radius}}m to +{{DataProp|Frost Grenade|Upgrades.3.Radius|streetbrawl}}m. |
|
| |
|
| They never returned.
| | === Item Draft === |
| | {{HeroStreetBrawlItems|Kelvin}} |
|
| |
|
| A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals… there was no pulse. They sought to bandage his open wounds… there was no blood. And yet, impossibly, Kelvin was "alive".
| | == Backstory == |
|
| |
|
| Having no memory of what happened on the expedition, Kelvin is looking for answers.}}
| | {{Fates_Tale|kelvin}} |
|
| |
|
| == Update history == | | == Update history == |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%" | | {{Update history}} |
| |- style="text-align: center; background-color:#f0dbbb;"
| |
| |'''Patch'''
| |
| |'''Changes'''
| |
| |-
| |
| |[[Update:September 12, 2024|Update: September 12, 2024]]
| |
| | - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Fire rate slow Reduced: 80% → <u>40%</u>.
| |
| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Movement slow Reduced: 80% → <u>70%</u>.
| |
|
| |
|
| - Objectives and Rejuvenator are now frozen and invulnerable when under {{AbilityIcon|Frozen Shelter|Size=20}} '''Frozen Shelter'''.
| | == 3D model == |
| | {{3D_Model|Kelvin}} |
| | ===Weapon=== |
| | {{3D Model|Kelvin Weapon|size=240px}} |
|
| |
|
| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' and {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Can now also be cancelled by hitting the ability key again.
| | == Gallery == |
| |-
| |
| |[[Update: August 29, 2024]]
| |
| | - Bullet radius Increased: 5 → <u>6</u>.
| |
|
| |
|
| - Base health growth per boon Increased: +45 → <u>+50</u>. | | <gallery> |
| | File:Kelvin card.png|Kelvin portrait |
| | File:Kelvin Gloat.png|Gloat portrait for Kelvin |
| | File:Kelvin Critical.png|Critical health portrait for Kelvin |
| | File:Kelvin MM.png|Kelvin icon |
| | File:Kelvin Render.png|Kelvin in-game render |
| | File:Kelvin select background.png|Kelvin select background |
| | File:Kelvin Reference Sheet.png|Kelvin reference sheet |
| | File:Kelvin Weapon.png|Kelvin weapon - ''Expedition's End'' |
| | </gallery> |
|
| |
|
| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Max slow Increased: 60% → <u>80%</u>.
| | === Typography === |
| | <gallery> |
| | File:Kelvin name.svg|Kelvin's name typography |
| | File:Kelvin italian.svg|Kelvin's Italian typography |
| | File:Kelvin russian.svg|Kelvin's Russian typography |
| | File:Kelvin schinese.svg|Kelvin's Simplified Chinese typography |
| | File:Kelvin ukrainian.svg|Kelvin's Ukrainian typography |
| | </gallery> |
|
| |
|
| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Now affects soul orbs (''secures/denies them'').
| | === Removed/Unused content === |
| | <gallery> |
| | File:Kelvin Gloat old.png|Previous Kelvin gloat portrait |
| | File:Kelvin card old.png|Previous Kelvin portrait |
| | File:Kelvin temp icon.png|Temporary Kelvin icon [[Update:September 12, 2024|(2024-09-12 update)]] |
| | File:Kelvin winter.png|Kelvin 2024 [[Seasonal events#Winter|Winter skin]] |
| | </gallery> |
|
| |
|
| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' T3 Range Reduced: 15m → <u>13m</u>.
| | === [[Neon Prime]] === |
| | <gallery> |
| | File:Kelvin Neon Prime.png|Neon Prime Kelvin portrait |
| | File:Hero neon prime Kelvin.png|Neon Prime Kelvin model |
| | </gallery> |
|
| |
|
| - Fixed {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' Jitter.
| | == Trivia == |
| | |
| - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' T2 Heal Increased: 135 → <u>145</u>.
| |
| |-
| |
| |Update: August 15, 2024
| |
| | - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' No longer applies a disarm.
| |
| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Now slows Fire Rate (''same values as slow'').
| |
| | |
| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Max slow Reduced: 90% → <u>60%</u>.
| |
| | |
| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Time to reach max slow Increased: 1.2s → <u>2s</u>.
| |
| | |
| - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Can now be cast while using {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam'''.
| |
| |-
| |
| |Update: August 1, 2024
| |
| | - Fixed {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Not having proper lag compensation.
| |
| - Fixed some cases where {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Would explode and not hit anyone.
| |
| | |
| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Can now be canceled directly by using parry.
| |
| | |
| - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Cast time Reduced: 0.2s → <u>0.1s</u>.
| |
| | |
| - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Recharge time Reduced: 8s → <u>7s</u>.
| |
| | |
| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' Sprint is now granted immediately on use.
| |
| |-
| |
| |Update: July 18, 2024
| |
| | - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Cooldown Reduced: 23s → <u>21s</u>.
| |
| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' Trail duration Increased: 15s → <u>18s</u>.
| |
| | |
| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' T3 Now hits up to 2 additional targets.
| |
| |-
| |
| |Update: July 4, 2024
| |
| | - Fixed {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Not going where you had targeted if you moved quickly during the cast.
| |
| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' T3 Bonus now lingers for 6s extra.
| |
| |-
| |
| |Update: June 27, 2024
| |
| | - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Spirit scaling Increased: 0.7 → <u>0.9</u>.
| |
| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Cooldown Reduced: 25 → <u>23</u>.
| |
| |-
| |
| |Update: June 20, 2024
| |
| | - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Movespeed limit is now applied via a reduction rather than a speed cap (''to allow items to be combined for faster movement like Surge of Power'').
| |
| |-
| |
| |Update: June 13, 2024
| |
| | - {{AbilityIcon|Frozen Shelter|Size=20}} '''Frozen Shelter''' Movement speed slow Increased: 25% → <u>35%</u>.
| |
| - Can now dismiss {{AbilityIcon|Frozen Shelter|Size=20}} '''Frozen Shelter''' While channeling other abilities (''{{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''''').
| |
| |-
| |
| |Update: June 6, 2024
| |
| | - Improved visuals for Kelvin's gun projectile.
| |
| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' Sprint speed Increased: +1 → <u>+2</u>.
| |
| | |
| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' Trail duration Increased: 12s → <u>15s</u>.
| |
| | |
| - {{AbilityIcon|Frozen Shelter|Size=20}} '''Frozen Shelter''' T2 Changed: <u>-40s Cooldown</u>.
| |
| | |
| - {{AbilityIcon|Frozen Shelter|Size=20}} '''Frozen Shelter''' T3 Changed: <u>+70 Health Regen that scales with Spirit</u>.
| |
| | |
| - {{AbilityIcon|Frozen Shelter|Size=20}} '''Frozen Shelter''' Can Now be dismissed early.
| |
| |-
| |
| |Update: May 30, 2024
| |
| | - Base health Increased: 550 → <u>600</u>.
| |
| - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Radius Increased: 6 → <u>6.5</u>.
| |
| | |
| - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Charge time Reduced: 10s → <u>8s</u>.
| |
| | |
| - Players can now slide down the {{AbilityIcon|Ice Path|Size=20}} '''Ice Path'''.
| |
| | |
| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' slow resistance Increased: 50% → <u>60%</u>.
| |
| | |
| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' T3 Max spirit Increased: 40 → <u>55</u>.
| |
| |-
| |
| |Update: May 23, 2024
| |
| | - Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals
| |
| - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Cooldown Reduced: 26s → <u>23s</u>.
| |
|
| |
|
| - While {{AbilityIcon|Ice Path|Size=20}} '''Ice Pathing''' You no longer slow down when you shoot your gun. | | * Kelvin is the base unit for temperature of the International System of Units and the Kelvin scale is an absolute temperature scale that starts at the lowest possible temperature, 0 K, which is equal to -459.6° Fahrenheit or -273.1° Celsius. |
| | * Kelvin narrated an old version of the tutorial.<ref>{{VoiceLineCite|name=Kelvin|file=Kelvin tutorial lane info.wav|transcription=First things first: We need to take out that Guardian that's at the end of the lane. By destroying it, we don't just get closer to the final objective, we earn money and ability points for the entire team.}}</ref> |
| | * In a removed voice line that played when upgrading his Ice Path, Kelvin referenced a [[Shadowline]], the former name of the [[Ziplines]] during an early version of Deadlock of the same name.<ref>{{VoiceLineCite|name=Kelvin|quotes=Kelvin/Quotes#Abilities_2|transcription=Sometimes, you don't have access to the shadowline.}}</ref> |
| | * Kelvin's suit in [[Neon Prime|''Neon Prime'']] was used as the base for [[Viscous]]' current model. |
| | * "Chilling in the Hideout" is displayed as one's status in the in-game Friends List when playing as Kelvin in the [[Hideout]]. |
|
| |
|
| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Channel move speed Increased: 4 → <u>6</u>.
| | == References == |
| | | <references /> |
| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' T1 Changed: +2 Channel Move Speed → <u>-8s Cooldown</u>.
| |
| |-
| |
| |Update: May 16, 2024
| |
| | - Now has +10% base spirit resistance.
| |
| - {{AbilityIcon|Frozen Shelter|Size=20}} '''Frozen Shelter''' T1 fire rate slow Increased: +35% → <u>+40%</u>.
| |
| | |
| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' T3 Now gains 1 spirit per meter of {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' trail created. Max of 40 spirit.
| |
| |-
| |
| |Update: May 10, 2024
| |
| | - Fixed '''Ice Dome''' Effects disappearing while still active if Kelvin dies during it.
| |
| - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Cooldown Reduced: 30s → <u>26s</u>.
| |
| |-
| |
| |Update: May 3, 2024
| |
| | - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' T3 Bonus damage Increased: 100 → <u>175</u>.
| |
| |}
| |
| | |
| == Trivia ==
| |
| * Kelvin is the base unit for temperature and the Kelvin scale is an absolute temperature scale that starts at the lowest possible temperature, 0 K.
| |
|
| |
|
| {{Heroes}} | | == Navigation == |
| [[Category:Heroes]]
| | {{Hero Navbox}} |