Knockdown: Difference between revisions

removed broken screenshot
Vergir (talk | contribs)
m restructure notes. Write about stun not affected by debuff resist
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox item/auto|Knockdown| sound1 = Knockdown Cast.mp3 | sound2 = Knockdown Delay.mp3 | sound3 = Knockdown Impact.mp3}}
{{Infobox item/auto|Knockdown| sound1 = Knockdown Cast.mp3 | sound2 = Knockdown Delay.mp3 | sound3 = Knockdown Impact.mp3}}
[[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]]


{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}


== Notes ==
== Notes ==
The bonus stun duration scales based on the target's height when hit, reaching its maximum +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxBonusDuration}}s duration against targets {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHeightForBonus}} or higher in the air.
 
Airborne targets receive bonus stun duration:
* Extra duration scales based on the target's height when hit, reaching its maximum +{{DataProp|Knockdown|MaxBonusDuration}}s duration against targets {{DataProp|Knockdown|MaxHeightForBonus}} or higher in the air.
* The duration is further extended for the entire time the target is falling to the ground, similar to being stunned off of a [[Bounce Pad]].
*  [[Ability Duration]] does not affect any of this bonuses and increases only the base {{DataProp|Knockdown|StunDuration}}s stun.
 
Stun from Knockdown item is not shortened by [[Debuff Resist]]. This might be unintended.


== Notable Interactions ==
== Notable Interactions ==