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m restructure notes. Write about stun not affected by debuff resist |
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{{Infobox item| | {{Infobox item/auto|Knockdown| sound1 = Knockdown Cast.mp3 | sound2 = Knockdown Delay.mp3 | sound3 = Knockdown Impact.mp3}} | ||
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[[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]] | |||
{{ItemSummary|{{#var:item_key_or_en}}}} | |||
== Notes == | |||
Airborne targets receive bonus stun duration: | |||
* Extra duration scales based on the target's height when hit, reaching its maximum +{{DataProp|Knockdown|MaxBonusDuration}}s duration against targets {{DataProp|Knockdown|MaxHeightForBonus}} or higher in the air. | |||
* The duration is further extended for the entire time the target is falling to the ground, similar to being stunned off of a [[Bounce Pad]]. | |||
* [[Ability Duration]] does not affect any of this bonuses and increases only the base {{DataProp|Knockdown|StunDuration}}s stun. | |||
Stun from Knockdown item is not shortened by [[Debuff Resist]]. This might be unintended. | |||
== Notable Interactions == | |||
Knockdown is a strong counter to the following: | |||
'''Flying Heroes''' | |||
* {{HeroIcon|Grey Talon}} | |||
* {{HeroIcon|Lash}} | |||
* {{HeroIcon|Vindicta}} | |||
* {{HeroIcon|Celeste}} | |||
'''Channeled Abilities''' | |||
* {{HeroIcon|Bebop}} - {{AbilityIcon|Hyper Beam}} | |||
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Singularity}} | |||
* {{HeroIcon|Haze}} - {{AbilityIcon|Bullet Dance}} | |||
* {{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}} | |||
* {{HeroIcon|McGinnis}} - {{AbilityIcon|Heavy Barrage}} | |||
* {{HeroIcon|Seven}} - {{AbilityIcon|Storm Cloud}} | |||
== Update history == | == Update history == | ||
{{Update history | {{Update history}} | ||
== Navigation == | |||
{{Item Navbox}} | |||
[[Category:Active Items]] | |||
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