Knockdown: Difference between revisionsGive feedback
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m restructure notes. Write about stun not affected by debuff resist |
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{{Infobox item/auto|Knockdown| sound1 = Knockdown Cast.mp3 | sound2 = Knockdown Delay.mp3 | sound3 = Knockdown Impact.mp3}} | {{Infobox item/auto|Knockdown| sound1 = Knockdown Cast.mp3 | sound2 = Knockdown Delay.mp3 | sound3 = Knockdown Impact.mp3}} | ||
[[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]] | |||
{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
== Notes == | == Notes == | ||
Airborne targets receive bonus stun duration: | |||
* Extra duration scales based on the target's height when hit, reaching its maximum +{{DataProp|Knockdown|MaxBonusDuration}}s duration against targets {{DataProp|Knockdown|MaxHeightForBonus}} or higher in the air. | |||
* The duration is further extended for the entire time the target is falling to the ground, similar to being stunned off of a [[Bounce Pad]]. | |||
* [[Ability Duration]] does not affect any of this bonuses and increases only the base {{DataProp|Knockdown|StunDuration}}s stun. | |||
Stun from Knockdown item is not shortened by [[Debuff Resist]]. This might be unintended. | |||
== Notable Interactions == | == Notable Interactions == | ||