Knockdown: Difference between revisionsGive feedback
Acknowledge (talk | contribs) I added a very niche interaction I discovered with Ivy and Knockdown, where if the Ivy uses stone form while in the air slightly after being targeted with knockdown (able to be performed on reaction), her stone form ends early before reaching the ground, stalling ivy in the air for a moment. |
Gammaton32 (talk | contribs) this should be kept until embeds are fixed Tag: Undo |
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{{Infobox item | {{Infobox item/auto|Knockdown| sound1 = Knockdown Cast.mp3 | sound2 = Knockdown Delay.mp3 | sound3 = Knockdown Impact.mp3}} | ||
| | |||
| sound1 = Knockdown Cast.mp3 | |||
| sound2 = Knockdown Delay.mp3 | |||
| sound3 = Knockdown Impact.mp3 | |||
}} | |||
[[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]] | [[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]] | ||
{{ItemSummary|{{#var:item_key_or_en}}}} | |||
== Notes == | == Notes == | ||
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== Notable Interactions == | == Notable Interactions == | ||
Knockdown is a strong counter to the following: | |||
'''Flying Heroes''' | |||
* {{HeroIcon|Grey Talon}} | |||
* {{HeroIcon|Lash}} | |||
* {{HeroIcon|Vindicta}} | |||
* {{HeroIcon|Celeste}} | |||
* | '''Channeled Abilities''' | ||
* | * {{HeroIcon|Bebop}} - {{AbilityIcon|Hyper Beam}} | ||
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Singularity}} | |||
* {{HeroIcon|Haze}} - {{AbilityIcon|Bullet Dance}} | |||
* {{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}} | |||
* {{HeroIcon|McGinnis}} - {{AbilityIcon|Heavy Barrage}} | |||
* {{HeroIcon|Seven}} - {{AbilityIcon|Storm Cloud}} | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Navigation == | |||
{{Item Navbox}} | {{Item Navbox}} | ||
[[Category:Active Items]] | [[Category:Active Items]] | ||