Knockdown: Difference between revisions

TheMilkMan (talk | contribs)
Updated to use ItemSummary as body text
this should be kept until embeds are fixed
Tag: Undo
 
(7 intermediate revisions by 6 users not shown)
Line 9: Line 9:


== Notable Interactions ==
== Notable Interactions ==
* Knockdown is a strong counter to Heroes with flying abilities, such as {{HeroIcon|Vindicta}} and {{HeroIcon|Grey Talon}}, and channeled abilities, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}} and {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}.
Knockdown is a strong counter to the following:
* If {{HeroIcon|Ivy}} is descending during {{AbilityIcon|Stone Form}} when knockdown lands, the ability will stop abruptly in the air as if it had reached the ground, stunning nearby targets but not dragging them all the way to the ground.
 
'''Flying Heroes'''
* {{HeroIcon|Grey Talon}}
* {{HeroIcon|Lash}}
* {{HeroIcon|Vindicta}}
* {{HeroIcon|Celeste}}
 
'''Channeled Abilities'''
* {{HeroIcon|Bebop}} - {{AbilityIcon|Hyper Beam}}
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Singularity}}
* {{HeroIcon|Haze}} - {{AbilityIcon|Bullet Dance}}
* {{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}}
* {{HeroIcon|McGinnis}} - {{AbilityIcon|Heavy Barrage}}
* {{HeroIcon|Seven}} - {{AbilityIcon|Storm Cloud}}


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}


[[Category:Active Items]]
[[Category:Active Items]]