Knockdown: Difference between revisions

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[[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]]
[[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]]
'''Knockdown''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]] and [[Ability Range]] to the purchasing hero.
'''Knockdown''' has an active ability that knocks down and [[Status Effects|Stuns]] the target after a delay, temporarily preventing them from taking any action. This effect is increased on a target that was airborne. It appears as a large anvil above the target player's head.


{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}
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== Notable Interactions ==
== Notable Interactions ==
Knockdown is a strong counter to the following:
'''Flying Heroes'''
* {{HeroIcon|Grey Talon}}
* {{HeroIcon|Lash}}
* {{HeroIcon|Vindicta}}
* {{HeroIcon|Celeste}}


* Knockdown is a strong counter to Heroes with flying abilities, such as {{HeroIcon|Vindicta}} and {{HeroIcon|Grey Talon}}, and channeled abilities, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}} and {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}.
'''Channeled Abilities'''
* If {{HeroIcon|Ivy}} is descending during {{AbilityIcon|Stone Form}} when knockdown lands, the ability will stop abruptly in the air as if it had reached the ground, stunning nearby targets but not dragging them all the way to the ground.
* {{HeroIcon|Bebop}} - {{AbilityIcon|Hyper Beam}}
* {{HeroIcon|Dynamo}} - {{AbilityIcon|Singularity}}
* {{HeroIcon|Haze}} - {{AbilityIcon|Bullet Dance}}
* {{HeroIcon|Ivy}} - {{AbilityIcon|Air Drop}}
* {{HeroIcon|McGinnis}} - {{AbilityIcon|Heavy Barrage}}
* {{HeroIcon|Seven}} - {{AbilityIcon|Storm Cloud}}


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}


[[Category:Active Items]]
[[Category:Active Items]]