Knockdown: Difference between revisions

Karas (talk | contribs)
updated for new patch (added +ability range)
LVL (talk | contribs)
Automated ability range.
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| item_name = Knockdown
| item_name = Knockdown
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_stat2 = +6% Ability Range
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechRangeMultiplier}}% [[Ability Range]]
| has_active1 = true
| has_active1 = true
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
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[[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]]
[[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]]


'''Knockdown''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]] to the purchasing hero.
'''Knockdown''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]] and [[Ability Range]] to the purchasing hero.


'''Knockdown''' has an active ability that knocks down and [[Status Effects|Stuns]] the target after a delay, temporarily preventing them from taking any action. This effect is increased on a target that was airborne. It appears as a large anvil above the target player's head.
'''Knockdown''' has an active ability that knocks down and [[Status Effects|Stuns]] the target after a delay, temporarily preventing them from taking any action. This effect is increased on a target that was airborne. It appears as a large anvil above the target player's head.