Knockdown: Difference between revisionsGive feedback
updated for new patch (added +ability range) |
Automated ability range. |
||
| Line 2: | Line 2: | ||
| item_name = Knockdown | | item_name = Knockdown | ||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | ||
| item_stat2 = + | | item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechRangeMultiplier}}% [[Ability Range]] | ||
| has_active1 = true | | has_active1 = true | ||
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | | active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| Line 12: | Line 12: | ||
[[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]] | [[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]] | ||
'''Knockdown''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]] to the purchasing hero. | '''Knockdown''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]] and [[Ability Range]] to the purchasing hero. | ||
'''Knockdown''' has an active ability that knocks down and [[Status Effects|Stuns]] the target after a delay, temporarily preventing them from taking any action. This effect is increased on a target that was airborne. It appears as a large anvil above the target player's head. | '''Knockdown''' has an active ability that knocks down and [[Status Effects|Stuns]] the target after a delay, temporarily preventing them from taking any action. This effect is increased on a target that was airborne. It appears as a large anvil above the target player's head. | ||