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Put in the notes section of malice, a bug that occurs where malice is indicated to do more damage than it actually does |
Realized that my earlier edit of malice applied to all abilities so removed it from malice, and added it to soul exchange instead |
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* The self damage type is Spirit, can be mitigated, and is not lethal. | * The self damage type is Spirit, can be mitigated, and is not lethal. | ||
* The blood shards can be used to secure [[Souls#Soul Orbs|Soul Orbs]]. | * The blood shards can be used to secure [[Souls#Soul Orbs|Soul Orbs]]. | ||
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* Soul Exchange has a {{#invoke:Abilities|get_ability_prop|Soul Exchange|AbilityCastDelay}}s cast time before swapping and can be stopped by some items and abilities, such as a well timed {{AbilityIcon|Counterspell}}. | * Soul Exchange has a {{#invoke:Abilities|get_ability_prop|Soul Exchange|AbilityCastDelay}}s cast time before swapping and can be stopped by some items and abilities, such as a well timed {{AbilityIcon|Counterspell}}. | ||
* Has a hidden {{#invoke:Abilities|get_ability_prop|Soul Exchange|EnemySlowPct}}% slow that gets applied to the target upon cast and lasts for {{#invoke:Abilities|get_ability_prop|Soul Exchange|AbilityDuration}}s. | * Has a hidden {{#invoke:Abilities|get_ability_prop|Soul Exchange|EnemySlowPct}}% slow that gets applied to the target upon cast and lasts for {{#invoke:Abilities|get_ability_prop|Soul Exchange|AbilityDuration}}s. | ||
* Purchasing T3 Soul Exchange will change the damage text of all other abilities to indicate that its damage has been increased when it hasn't. It is increased to the amount of damage it would do if you have cast the ultimate and increased your spirit by 60. | |||
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