Lane Guardian: Difference between revisionsGive feedback
m →Update history: Template Renaming, replaced: == Update history == {{Main|Guardian/Update history|l1=Update history}} → == Update history == |
Gammaton32 (talk | contribs) |
||
| (38 intermediate revisions by 10 users not shown) | |||
| Line 1: | Line 1: | ||
{{Infobox unit | {{Infobox unit | ||
|name=Guardian | |name=Guardian | ||
|Image=Guardian Icon.png | |Image=Guardian Icon.png | ||
|max_health={{NpcData|npc_boss_tier1|MaxHealth}} | |max_health={{NpcData|npc_boss_tier1|MaxHealth}} | ||
|damage_resist={{Tooltip|text= | |damage_resist={{Tooltip|text=50% to -50|hover= | ||
<table class="wikitable" style="margin:0; width:100%"> | <table class="wikitable" style="margin:0; width:100%"> | ||
<tr> | <tr> | ||
| Line 14: | Line 11: | ||
<tr> | <tr> | ||
<td>0:00</td> | <td>0:00</td> | ||
<td> | <td>50%</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>3:00</td> | <td>3:00</td> | ||
<td> | <td>25%</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>6:00</td> | <td>6:00</td> | ||
<td> | <td>0%</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>9:00</td> | <td>9:00</td> | ||
<td>- | <td>-25%</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 34: | Line 31: | ||
</table> | </table> | ||
}} | }} | ||
|spirit_resist=0 | |spirit_resist=0 | ||
|dps={{NpcData|npc_boss_tier1|PlayerDPS}} | |dps={{NpcData|npc_boss_tier1|PlayerDPS}} | ||
|attack_range={{NpcData|npc_boss_tier1|SightRangePlayers}}m | |attack_range={{NpcData|npc_boss_tier1|SightRangePlayers}}m | ||
|soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}}{{See also|Base Guardian}} | |||
|soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}} | '''Lane Guardians''', also referred to as just '''Guardians''', are [[Structures]] in the first line of defense protecting the [[Patron]]. | ||
{{ | |||
| | |||
'''Guardians''' | |||
== Overview == | == Overview == | ||
Lane Guardians are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius. There are 3 Lane Guardians per team, one for each lane. | |||
When there are no enemy troopers or players within '''{{NpcData|npc_boss_tier1|InvulRange}}m''', the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body. | |||
The Guardian's beam deals [[Weapon Damage]] and can be mitigated by [[Bullet Resist]]. | |||
Guardians will target an enemy player if that enemy damages an allied player and is within 15 meters of the Guardian. | Guardians will target an enemy player if that enemy damages an allied player and is within 15 meters of the Guardian. | ||
| Line 64: | Line 49: | ||
When a Guardian is destroyed, its soul bounty is granted to every alive hero on the team that destroyed it. | When a Guardian is destroyed, its soul bounty is granted to every alive hero on the team that destroyed it. | ||
Lane Guardians don't have [[backdoor protection]], allowing a player to deal normal damage to a Guardian even if the enemy [[zipline]] is pushed. | |||
== Resistances == | == Resistances == | ||
Guardians | Guardians mitigate incoming damage from players using multiple different modifiers that stack together multiplicatively: | ||
* '''Time Scaling [[Damage Resist]]:''' Lane Guardians have a scaling Damage Resist that applies to all damage types, except [[Pure Damage]]. Starts at 50% and decays linearly down to -50% (taking increased damage) over the first 12 minutes of the match (-{{#expr:100/720round2}}% resist per second). | |||
* '''Player Vulnerability:''' A modifier that gives {{NpcData|npc_boss_tier1|PlayerDamageResistPct}}% Bullet Resist against players (taking increased damage). | |||
* '''Bullet Resist:''' Lane Guardians have {{NpcData|npc_boss_tier1|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% Bullet Resist. | |||
Because these modifiers stack multiplicatively, players will deal significantly less damage than their base weapon damage in the early game, and significantly more in the late game. | |||
The resists are stacked together in the following formulas: | |||
*For bullet damage: | |||
<math>Damage = Bullet Damage * [(1 - Base Damage Resist) + (time/720)] * (1-Player Resist) * (1-Bullet Resist)</math> | |||
*For spirit damage: | |||
= | <math>Damage = Spirit Damage * [(1 - Base Damage Resist) + (time/720)]</math> | ||
In which "time" is the match time in seconds. | |||
Applying the bullet damage values, we get: | |||
= | Damage = BD * [0.5 + (t / 720)] * {{#expr:1-({{NpcData|npc_boss_tier1|PlayerDamageResistPct}}/100)}} * {{#expr:(100-{{NpcData|npc_boss_tier1|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}})/100}} | ||
=== | === Ability Damage Reduction === | ||
The following abilities deal reduced damage to Guardians: | |||
{{ObjDamageReduction}} | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
<!-- | |||
== 3D model == | |||
{{3D Model|Guardian}} | |||
== Gallery == | |||
<gallery> | |||
File:Sapphire Guardian vs Trooper.png|Old version of a Lane Guardian fighting a [[Trooper]]. | |||
</gallery><!-- | |||
== Trivia == | == Trivia == | ||
The text on the guardian chest is latin and reads | |||
"CAVE, ANIMA IMPAVIDA | |||
EXCUBIAE ARDENTES | |||
GRESSUS TUI ACCENDE | |||
AFFERTE AMICOS TUOS AD ME DEDUCIS" | |||
Which can be loosely translated to | |||
Beware, fearless soul. | |||
Burning sentinels stand watch. | |||
Ignite your path. | |||
Bring your friends and lead them to me. | |||
== References == | == References == | ||
<references/> | <references/> | ||
--> | --> | ||
{{Unit Navbox}} | {{Unit Navbox}} | ||