Lane Guardian: Difference between revisions

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Base Guardian: Adding important interaction regarding parries and base guardians.
 
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<tabber>
|-|Guardian=
{{Infobox unit
{{Infobox unit
|name=Guardian
|name=Guardian
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</table>
}}
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|bullet_resist={{NpcData|npc_boss_tier1|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}
|spirit_resist=0
|spirit_resist=0
|dps={{NpcData|npc_boss_tier1|PlayerDPS}}
|dps={{NpcData|npc_boss_tier1|PlayerDPS}}
|attack_range={{NpcData|npc_boss_tier1|SightRangePlayers}}m
|attack_range={{NpcData|npc_boss_tier1|SightRangePlayers}}m
|soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}}
|soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}}{{See also|Base Guardian}}
|-|Base Guardian=
'''Lane Guardians''', also referred to as just '''Guardians''', are [[Structures]] in the first line of defense protecting the [[Patron]].
{{Infobox unit
|name=Base Guardian
|Image=Base guardians.png
|max_health={{NpcData|npc_barrack_boss|MaxHealth}}
|bullet_resist={{NpcData|npc_barrack_boss|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}
|spirit_resist={{NpcData|npc_barrack_boss|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}}
|dps={{NpcData|npc_barrack_boss|PlayerDPS}}
|attack_range={{NpcData|npc_barrack_boss|SightRangePlayers}}m
|soul_value={{#invoke:GenericData|get_objective_param|BaseGuardiansGoldKill}}}}
</tabber>
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Archmother base guardians.png|thumb|[[Archmother]] Base Guardians]][[File:Hidden King base guardians.png|thumb|[[Hidden King]] Base Guardians]]


== Overview ==
== Overview ==
In total, there are '''9''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and three sets of '''Base Guardians''' defending the base.
Lane Guardians are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius. There are 3 Lane Guardians per team, one for each lane.


When there are no enemy troopers or players within '''{{NpcData|npc_boss_tier1|InvulRange}}m''', the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body.
When there are no enemy troopers or players within '''{{NpcData|npc_boss_tier1|InvulRange}}m''', the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body.
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When a Guardian is destroyed, its soul bounty is granted to every alive hero on the team that destroyed it.
When a Guardian is destroyed, its soul bounty is granted to every alive hero on the team that destroyed it.
Lane Guardians don't have [[backdoor protection]], allowing a player to deal normal damage to a Guardian even if the enemy [[zipline]] is pushed.


== Resistances ==
== Resistances ==
Guardians possess a high resistance to damage early in the game that degrades over time. They start with 50% [[Damage Resistance]], which decays linearly down to -50% Resistance (taking increased damage) over the first 12 minutes of the match. Lane Guardians also have 10% Bullet Resist, and Base Guardians have 20% Bullet Resist.
Guardians mitigate incoming damage from players using multiple different modifiers that stack together multiplicatively:


==Base Guardian==
* '''Time Scaling [[Damage Resist]]:''' Lane Guardians have a scaling Damage Resist that applies to all damage types, except [[Pure Damage]]. Starts at 50% and decays linearly down to -50% (taking increased damage) over the first 12 minutes of the match (-{{#expr:100/720round2}}% resist per second).
The Base Guardian or "Shrine Guardian", referred to in the files as "Watcher", is a variant of the normal guardian found in pairs outside each team's base. Base Guardians have a different model and slightly different mechanics and stats. Like the standard Guardian, they will use a melee attack on enemies within '''{{NpcData|npc_barrack_boss|MeleeAttemptRange}}m'''. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane.
* '''Player Vulnerability:''' A modifier that gives {{NpcData|npc_boss_tier1|PlayerDamageResistPct}}% Bullet Resist against players (taking increased damage).
* '''Bullet Resist:''' Lane Guardians have {{NpcData|npc_boss_tier1|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% Bullet Resist.


Unlike Lane Guardians, Base Guardians don't take [[Headshot]] Damage and their melee attacks cannot be parried.
Because these modifiers stack multiplicatively, players will deal significantly less damage than their base weapon damage in the early game, and significantly more in the late game.


=== Durability ===
The resists are stacked together in the following formulas:
Like [[Shrines]], Base Guardians have scaling [[Bullet Resist]]. It starts at {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum for 3 or more enemies.


When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second.
*For bullet damage:


===Boons===
<math>Damage = Bullet Damage * [(1 - Base Damage Resist) + (time/720)] * (1-Player Resist) * (1-Bullet Resist)</math>
After defeating the two base guardian for a lane, the team who took the guardians get a Zipline speed boost for the rest of the game on that lane.
 
*For spirit damage:
 
<math>Damage = Spirit Damage * [(1 - Base Damage Resist) + (time/720)]</math>
 
In which "time" is the match time in seconds.
 
Applying the bullet damage values, we get:
 
Damage = BD * [0.5 + (t / 720)] * {{#expr:1-({{NpcData|npc_boss_tier1|PlayerDamageResistPct}}/100)}} * {{#expr:(100-{{NpcData|npc_boss_tier1|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}})/100}}
 
=== Ability Damage Reduction ===
The following abilities deal reduced damage to Guardians:
{{ObjDamageReduction}}


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D Model|Guardian}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Sapphire Guardian vs Trooper.png|Old version of Base Guardians fighting a [[Trooper]].
File:Sapphire Guardian vs Trooper.png|Old version of a Lane Guardian fighting a [[Trooper]].
File:Amber Guardians..png|Old version of Base Guardians with backdoor protection.
</gallery><!--
</gallery><!--
== Trivia ==
== Trivia ==