Lane Guardian: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) removed bullet and spirit resist from infobox since it doesn't match up to the stacking modifiers applied |
Gammaton32 (talk | contribs) moved enemy bullet resist from base guardians to main resist section |
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== Resistances == | == Resistances == | ||
Guardians mitigate incoming damage from players using | Guardians mitigate incoming damage from players using multiple different modifiers that stack together multiplicatively: | ||
* '''Time Scaling [[Damage Resist]]:''' | * '''Time Scaling [[Damage Resist]]:''' Lane Guardians have a scaling Damage Resist that applies to all damage types, except [[Pure Damage]]. Starts at 50% and decays linearly down to -50% (taking increased damage) over the first 12 minutes of the match (-{{#expr:100/720round2}}% resist per second). | ||
* '''Player Vulnerability:''' A modifier that gives | * '''Enemy Scaling [[Bullet Resist]]:''' Base Guardians have a scaling Bullet Resist, similar to [[Shrines]], that starts at {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum for 3 or more enemies. | ||
* ''' | * '''Player Vulnerability:''' A modifier that gives {{NpcData|npc_boss_tier1|PlayerDamageResistPct}}% Bullet Resist against players (taking increased damage), for both Lane and Base Guardians. | ||
* '''Bullet Resist:''' Lane Guardians have {{NpcData|npc_boss_tier1|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% Bullet Resist, while Base Guardians have {{NpcData|npc_barrack_boss|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% Bullet Resist. | |||
Because these modifiers stack multiplicatively, players will deal significantly less damage than their base weapon damage in the early game, and significantly more in the late game. | Because these modifiers stack multiplicatively, players will deal significantly less damage than their base weapon damage in the early game, and significantly more in the late game. | ||
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Unlike Lane Guardians, Base Guardians don't take [[Headshot]] Damage and their melee attacks cannot be parried. | Unlike Lane Guardians, Base Guardians don't take [[Headshot]] Damage and their melee attacks cannot be parried. | ||
=== | === Protection === | ||
When [[Backdoor Protection]] is active, Base Guardians have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second. | |||
When [[Backdoor Protection]] is active, | |||
===Boons=== | ===Boons=== | ||