Lane Guardian: Difference between revisions

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LVL (talk | contribs)
Resistances: Updated resistance
LVL (talk | contribs)
Updated damage resistance stuff. Added the fact that Guardians take increased bullet damage from players, just like troopers.
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|Image=Guardian Icon.png
|Image=Guardian Icon.png
|max_health={{NpcData|npc_boss_tier1|MaxHealth}}
|max_health={{NpcData|npc_boss_tier1|MaxHealth}}
|bullet_resist=75% → -50
|bullet_resist=0
|spirit_resist={{NpcData|npc_boss_tier1|IntrinsicAbilityResistance}}
|spirit_resist=0
|dps={{NpcData|npc_boss_tier1|PlayerDPS}}
|dps={{NpcData|npc_boss_tier1|PlayerDPS}}
|attack_range={{NpcData|npc_boss_tier1|SightRangePlayers}}m
|attack_range={{NpcData|npc_boss_tier1|SightRangePlayers}}m
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== Resistances ==
== Resistances ==
Guardians possess a high resistance to damage early in the game that degrades over time. They start with 75% [[Damage Resistance]], which decays linearly down to -50% Resistance (taking increased damage) over the first 12 minutes of the match.


Guardians take 75% less damage from heroes and troopers at the start of the game; this progresses to a -50% resistance at 12 minutes.
Additionally, Guardians take 25% increased [[Bullet Damage]] from players.


==Base Guardian==
==Base Guardian==