Lane Guardian: Difference between revisionsGive feedback
→Base Guardian: Adding important interaction regarding parries and base guardians. |
Added more info on damage resistances and reworded some stuff. Player Vulnerability stat still needs testing on if it works like troopers and only affects bullet damage or all damage. |
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== Resistances == | == Resistances == | ||
Guardians | Guardians mitigate incoming damage from players using three separate mechanics that stack together multiplicatively: | ||
* '''Time Scaling Damage Resist:''' (Lane Guardians only) Applies to all damage types. Starts at 50% and decays linearly down to -50% (taking increased damage) over the first 12 minutes of the match. | |||
* '''Player Vulnerability:''' A hidden modifier that gives them {{NpcData|npc_boss_tier1|PlayerDamageResistPct}}% [[Damage Resist]] against players (effectively making them take 25% increased damage from players). | |||
* '''Bullet Resist:''' Lane Guardians have {{NpcData|npc_boss_tier1|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% [[Bullet Resist]], while Base Guardians have {{NpcData|npc_barrack_boss|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% [[Bullet Resist]]. | |||
Because these modifiers stack multiplicatively, players will deal significantly less damage than their base weapon damage in the early game, and significantly more in the late game. | |||
==Base Guardian== | ==Base Guardian== | ||
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=== Durability === | === Durability === | ||
Unlike Lane Guardians, Base Guardians do not have the 12-minute time scaling resist. Instead, they have an additional scaling [[Bullet Resist]] (similar to [[Shrines]]). It starts at {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum for 3 or more enemies. | |||
When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second. | When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second. | ||