Lane Guardian: Difference between revisions

Resistances: correction
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* '''Time Scaling [[Damage Resist]]:''' (Lane Guardians only) Applies to all damage types, except [[Pure Damage]]. Starts at 50% and decays linearly down to -50% (taking increased damage) over the first 12 minutes of the match (-{{#expr:100/720round2}}% resist per second).
* '''Time Scaling [[Damage Resist]]:''' (Lane Guardians only) Applies to all damage types, except [[Pure Damage]]. Starts at 50% and decays linearly down to -50% (taking increased damage) over the first 12 minutes of the match (-{{#expr:100/720round2}}% resist per second).
* '''Player Vulnerability:''' A modifier that gives them {{NpcData|npc_boss_tier1|PlayerDamageResistPct}}% Damage Resist against players (taking increased damage). Applies to both lane and base guardians.
* '''Player Vulnerability:''' A modifier that gives them {{NpcData|npc_boss_tier1|PlayerDamageResistPct}}% Bullet Resist against players (taking increased damage). Applies to both lane and base guardians.
* '''[[Bullet Resist]]:''' Lane Guardians have {{NpcData|npc_boss_tier1|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% Bullet Resist, while Base Guardians have {{NpcData|npc_barrack_boss|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% Bullet Resist.
* '''[[Bullet Resist]]:''' Lane Guardians have {{NpcData|npc_boss_tier1|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% Bullet Resist, while Base Guardians have {{NpcData|npc_barrack_boss|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% Bullet Resist.


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* For spirit damage:
* For spirit damage:


<math>Damage = Spirit Damage * [(1 - Base Damage Resist) + (time/720)] * (1-Player Resist)</math>
<math>Damage = Spirit Damage * [(1 - Base Damage Resist) + (time/720)]</math>


In which "time" is the match time in seconds.
In which "time" is the match time in seconds.