Lane Guardian: Difference between revisionsGive feedback
3D model |
Gammaton32 (talk | contribs) →Resistances: ability reduction |
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For lane guardians, the resists are stacked together in the following formulas: | For lane guardians, the resists are stacked together in the following formulas: | ||
* For bullet damage: | *For bullet damage: | ||
<math>Damage = Bullet Damage * [(1 - Base Damage Resist) + (time/720)] * (1-Player Resist) * (1-Bullet Resist)</math> | <math>Damage = Bullet Damage * [(1 - Base Damage Resist) + (time/720)] * (1-Player Resist) * (1-Bullet Resist)</math> | ||
* For spirit damage: | *For spirit damage: | ||
<math>Damage = Spirit Damage * [(1 - Base Damage Resist) + (time/720)]</math> | <math>Damage = Spirit Damage * [(1 - Base Damage Resist) + (time/720)]</math> | ||
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Damage = BD * [0.5 + (t / 720)] * {{#expr:1-({{NpcData|npc_boss_tier1|PlayerDamageResistPct}}/100)}} * {{#expr:(100-{{NpcData|npc_boss_tier1|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}})/100}} | Damage = BD * [0.5 + (t / 720)] * {{#expr:1-({{NpcData|npc_boss_tier1|PlayerDamageResistPct}}/100)}} * {{#expr:(100-{{NpcData|npc_boss_tier1|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}})/100}} | ||
=== Ability Damage Reduction === | |||
The following abilities deal reduced damage to Guardians: | |||
{{ObjDamageReduction}} | |||
==Base Guardian== | ==Base Guardian== | ||