Lane Guardian: Difference between revisionsGive feedback
Updated spirit resist |
Fixed flex slots to extra slots. |
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Guardians take 40% less [[Weapon Damage|weapon damage]] from heroes and 60% less damage from troopers at the start of the game; this progresses to +50% increased weapon damage from both heroes and troopers at 10 min. They also take 40% less [[Spirit Damage|spirit damage]] from heroes. | Guardians take 40% less [[Weapon Damage|weapon damage]] from heroes and 60% less damage from troopers at the start of the game; this progresses to +50% increased weapon damage from both heroes and troopers at 10 min. They also take 40% less [[Spirit Damage|spirit damage]] from heroes. | ||
==== | ====Extra Slots==== | ||
After a team has successfully destroyed 2 of the Lane Guardians, the first [[ | After a team has successfully destroyed 2 of the Lane Guardians, the first [[Extra Slots|Extra]] Item Slot will be unlocked. | ||
==Base Guardian== | ==Base Guardian== | ||
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====Boons==== | ====Boons==== | ||
After defeating the two base guardian for a lane, the team who took the guardians and the creeps for that team get a Zipline speed boost for the rest of the game on that lane. | After defeating the two base guardian for a lane, the team who took the guardians and the creeps for that team get a Zipline speed boost for the rest of the game on that lane. They also gain the fourth [[Extra Slots|Extra Slot]]. | ||
== Update history == | == Update history == | ||