Lane Guardian: Difference between revisionsGive feedback
Spirit resists changed |
specifying where guardians take headshot damage |
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In total, there are '''9''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and three sets of '''Base Guardians''' defending the [[Shrine|Shrines]]. | In total, there are '''9''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and three sets of '''Base Guardians''' defending the [[Shrine|Shrines]]. | ||
When there are no enemy troopers or players nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage. | When there are no enemy troopers or players nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body. | ||
Guardians will target an enemy player if that enemy damages an allied player and is within 15 meters of the Guardian. | Guardians will target an enemy player if that enemy damages an allied player and is within 15 meters of the Guardian. | ||