Lane Guardian: Difference between revisions

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|-|Guardian=
|-|Guardian=
{{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health={{NpcData|npc_boss_tier1|MaxHealth}}|bullet_resist={{NpcData|npc_boss_tier1|TrooperDamageResistanceBase}}% → {{NpcData|npc_boss_tier1|TrooperDamageResistanceMax}}|spirit_resist={{NpcData|npc_boss_tier1|IntrinsicAbilityResistance}}|dps={{NpcData|npc_boss_tier1|PlayerDPS}}|bullet_damage=16|attack_range=35m|melee_damage={{NpcData|npc_boss_tier1|MeleeDamage}}|move_speed=0|sprint_speed=0|soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}}
{{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health={{NpcData|npc_boss_tier1|MaxHealth}}|bullet_resist={{NpcData|npc_boss_tier1|TrooperDamageResistanceBase}}% → {{NpcData|npc_boss_tier1|TrooperDamageResistanceMax}}|spirit_resist={{NpcData|npc_boss_tier1|IntrinsicAbilityResistance}}|dps={{NpcData|npc_boss_tier1|PlayerDPS}}|attack_range=35m|melee_damage={{NpcData|npc_boss_tier1|MeleeDamage}}|move_speed=0|sprint_speed=0|soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}}
|-|Base Guardian=
|-|Base Guardian=
{{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health={{NpcData|npc_barrack_boss|MaxHealth}}|bullet_resist={{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}|spirit_resist={{NpcData|npc_barrack_boss|IntrinsicAbilityResistance}}|dps={{NpcData|npc_barrack_boss|PlayerDPS}}|bullet_damage=16|attack_range=35m|melee_damage={{NpcData|npc_barrack_boss|MeleeDamage}}|move_speed=0|sprint_speed=0|soul_value={{#invoke:GenericData|get_objective_param|BaseGuardiansGoldKill}}}}
{{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health={{NpcData|npc_barrack_boss|MaxHealth}}|bullet_resist={{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}|spirit_resist={{NpcData|npc_barrack_boss|IntrinsicAbilityResistance}}|dps={{NpcData|npc_barrack_boss|PlayerDPS}}|attack_range=35m|melee_damage={{NpcData|npc_barrack_boss|MeleeDamage}}|move_speed=0|sprint_speed=0|soul_value={{#invoke:GenericData|get_objective_param|BaseGuardiansGoldKill}}}}
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'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]]
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]]