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== Overview == | == Overview == | ||
In total, there are '''9''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and three sets of '''Base Guardians''' defending the | In total, there are '''9''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and three sets of '''Base Guardians''' defending the base. | ||
When there are no enemy troopers or players within '''{{NpcData|npc_boss_tier1|InvulnerabilityRange}}m''', the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body. | When there are no enemy troopers or players within '''{{NpcData|npc_boss_tier1|InvulnerabilityRange}}m''', the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body. | ||
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== Resistances == | == Resistances == | ||
Guardians take {{NpcData|npc_boss_tier1|TrooperDamageResistanceBase}}% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to a {{NpcData|npc_boss_tier1|TrooperDamageResistanceMax}}% resistance at | Guardians take {{NpcData|npc_boss_tier1|TrooperDamageResistanceBase}}% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to a {{NpcData|npc_boss_tier1|TrooperDamageResistanceMax}}% resistance at {{#expr:{{NpcData|npc_boss_tier1|TrooperDamageResistanceRampUpTime}}/60}} min. | ||
====Extra Slots==== | ====Extra Slots==== | ||