Lane Guardian: Difference between revisionsGive feedback
→Resistances: Updated resistance |
Updated damage resistance stuff. Added the fact that Guardians take increased bullet damage from players, just like troopers. |
||
| Line 6: | Line 6: | ||
|Image=Guardian Icon.png | |Image=Guardian Icon.png | ||
|max_health={{NpcData|npc_boss_tier1|MaxHealth}} | |max_health={{NpcData|npc_boss_tier1|MaxHealth}} | ||
|bullet_resist= | |bullet_resist=0 | ||
|spirit_resist= | |spirit_resist=0 | ||
|dps={{NpcData|npc_boss_tier1|PlayerDPS}} | |dps={{NpcData|npc_boss_tier1|PlayerDPS}} | ||
|attack_range={{NpcData|npc_boss_tier1|SightRangePlayers}}m | |attack_range={{NpcData|npc_boss_tier1|SightRangePlayers}}m | ||
| Line 38: | Line 38: | ||
== Resistances == | == Resistances == | ||
Guardians possess a high resistance to damage early in the game that degrades over time. They start with 75% [[Damage Resistance]], which decays linearly down to -50% Resistance (taking increased damage) over the first 12 minutes of the match. | |||
Guardians take | Additionally, Guardians take 25% increased [[Bullet Damage]] from players. | ||
==Base Guardian== | ==Base Guardian== | ||